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About

Rough dark rock with six bright mineral crystals breaking through the surface, for mined ore and raw materials.

Scale contract: the icon fills a 1.0 m cube, centred on the origin in X and Z, resting at y=0 with the visual mass around y=0.5, and the glyph face pointing +Z. Scale it to taste; a HUD normally wants it far smaller than a metre.

Static geometry with chamfered edges and flat-shaded faces. No skinned rig, animation, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Ore chunk icon (Game UI icon library)” asset in my project.

Model: https://cdn.3dassets.dev/assets/8369/v1/model.glb
Asset page: https://3dassets.dev/assets/game-ui-icon-library-ore-chunk-3da6742b
Description: Rough dark rock with six bright mineral crystals breaking through the surface, for mined ore and raw materials.

- Dimensions (X × Y × Z): 0.884 × 0.94 × 0.745 metres
- Triangles: 354
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/8369/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Ore chunk icon (Game UI icon library)

Rough dark rock with six bright mineral crystals breaking through the surface, for mined ore and raw materials.

Download asset · 19.1 KB

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