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About

Built from the right half of the same heart curve, closed by a six-step tear rather than a straight cut, and puffed through the same depth profile so it matches the whole heart exactly where the two would meet. The loft caps the tear itself, so the break is a closed solid and not an open shell, and this half is flat shaded so the six steps and the loft stations keep their own facets. Both shine beads move to the lobe that survives. Bounding size 0.22 by 0.34 by 0.17 m; metres, +Y up, +Z forward. Origin: free, at the centre of the half heart, because a collectible like this is hung in mid-air at whatever hover height the level needs and a base origin would put it on the floor. The geometry surrounds the origin, reaching 0.170 m below it and 0.170 m above it. Clips: bob (2.2 s), spin (2.4 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.

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Use the “Half heart pickup (Pickups and Collectibles)” asset in my project.

Model: https://cdn.3dassets.dev/assets/11216/v1/model.glb
Asset page: https://3dassets.dev/assets/pickups-and-collectibles-heart-pickup-half-31030d9f
Description: Half a heart, torn down a six-step jagged edge, for a half-unit health restore or a damaged health slot on a HUD board.

- Dimensions (X × Y × Z): 0.219 × 0.34 × 0.17 metres
- Triangles: 792
- Animations: bob, spin
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/11216/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}

Half heart pickup (Pickups and Collectibles)

Half a heart, torn down a six-step jagged edge, for a half-unit health restore or a damaged health slot on a HUD board.

Download asset · 39.9 KB

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