
About
A twelve-point cross outline puffed through three depth rings so it bulges, standing through a lathed red disc with a chamfered rim and ringed by a smoothed gold bezel. The cross passes right through the disc, so it reads the same from the front and the back. Bounding size 0.41 by 0.41 by 0.11 m; metres, +Y up, +Z forward. Origin: free, at the centre of the disc, on its spin axis, because a collectible like this is hung in mid-air at whatever hover height the level needs and a base origin would put it on the floor. The geometry surrounds the origin, reaching 0.206 m below it and 0.206 m above it. Clips: bob (2.2 s), spin (2.6 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Health cross pickup (Pickups and Collectibles)” asset in my project. Model: https://cdn.3dassets.dev/assets/11219/v1/model.glb Asset page: https://3dassets.dev/assets/pickups-and-collectibles-health-cross-a3cfdedf Description: Bone-white medical cross standing 0.11 m proud of a red disc inside a gold bezel, 0.39 m across. The full-heal pickup, readable from any angle. - Dimensions (X × Y × Z): 0.412 × 0.412 × 0.11 metres - Triangles: 568 - Animations: bob, spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/11219/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Health cross pickup (Pickups and Collectibles)
Bone-white medical cross standing 0.11 m proud of a red disc inside a gold bezel, 0.39 m across. The full-heal pickup, readable from any angle.