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About

The star outline is lofted through a rounded depth profile, so each arm has a raised centre ridge running out to its tip rather than a flat slab face. A violet disc is set into both face centres and a bead sits on each of the five points. It spins faster than the rest of the pack at 1.2 s a turn, which is what a temporary power-up wants. Bounding size 0.43 by 0.41 by 0.12 m; metres, +Y up, +Z forward. Origin: free, at the centre of the star, on its spin axis, because a collectible like this is hung in mid-air at whatever hover height the level needs and a base origin would put it on the floor. The geometry surrounds the origin, reaching 0.207 m below it and 0.207 m above it. Clips: bob (1.8 s), spin (1.2 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.

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Use the “Invincibility star (Pickups and Collectibles)” asset in my project.

Model: https://cdn.3dassets.dev/assets/11223/v1/model.glb
Asset page: https://3dassets.dev/assets/pickups-and-collectibles-invincibility-star-59aa350c
Description: Five-point gold star 0.42 m across, puffed to a 0.115 m ridge, with a violet cabochon at each face centre and a glowing bead on every point.

- Dimensions (X × Y × Z): 0.432 × 0.415 × 0.115 metres
- Triangles: 556
- Animations: bob, spin
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/11223/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}

Invincibility star (Pickups and Collectibles)

Five-point gold star 0.42 m across, puffed to a 0.115 m ridge, with a violet cabochon at each face centre and a glowing bead on every point.

Download asset · 28.8 KB

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