
About
The heart curve is lofted through eleven depth rings that swell to full width at the centre and pinch to a sixteenth at each face, so the solid is genuinely puffed rather than a flat plate. Two shine beads are seated on exact points of that lofted surface rather than at a guessed depth, so neither floats clear of the lobe they sit on, and a gold ring caps the cleft. Bounding size 0.38 by 0.36 by 0.17 m; metres, +Y up, +Z forward. Origin: free, at the centre of the heart, on its spin axis, because a collectible like this is hung in mid-air at whatever hover height the level needs and a base origin would put it on the floor. The geometry surrounds the origin, reaching 0.180 m below it and 0.180 m above it. Clips: bob (2.2 s), spin (2.4 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Heart pickup (Pickups and Collectibles)” asset in my project. Model: https://cdn.3dassets.dev/assets/11212/v1/model.glb Asset page: https://3dassets.dev/assets/pickups-and-collectibles-heart-pickup-bc4154ff Description: Puffed 0.36 m heart in glowing red with two pale shine chips on the upper lobe and a small gold ring at the cleft. The standard one-unit health restore. - Dimensions (X × Y × Z): 0.377 × 0.359 × 0.17 metres - Triangles: 1,046 - Animations: bob, spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/11212/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Heart pickup (Pickups and Collectibles)
Puffed 0.36 m heart in glowing red with two pale shine chips on the upper lobe and a small gold ring at the cleft. The standard one-unit health restore.