
About
Three jittered spheres of different seeds are fused into one irregular mass, so no two faces repeat and the silhouette never reads as a ball. Five six-sided crystals of falling size push out at their own angles and six small gold pentagons are set into the lower faces. Bounding size 0.39 by 0.33 by 0.38 m; metres, +Y up, +Z forward. Origin: free, at the centre of the main mass, because a collectible like this is hung in mid-air at whatever hover height the level needs and a base origin would put it on the floor. The geometry surrounds the origin, reaching 0.167 m below it and 0.167 m above it. Clips: bob (2.8 s), spin (3.6 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Ore chunk (Pickups and Collectibles)” asset in my project. Model: https://cdn.3dassets.dev/assets/11233/v1/model.glb Asset page: https://3dassets.dev/assets/pickups-and-collectibles-ore-chunk-471f6693 Description: Jittered ore boulder 0.38 m across, three lumps fused together, with five blue crystal seams breaking out of it and six gold flecks in the lower faces. - Dimensions (X × Y × Z): 0.391 × 0.334 × 0.377 metres - Triangles: 434 - Animations: bob, spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/11233/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Ore chunk (Pickups and Collectibles)
Jittered ore boulder 0.38 m across, three lumps fused together, with five blue crystal seams breaking out of it and six gold flecks in the lower faces.