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About

Three jittered spheres of different seeds are fused into one irregular mass, so no two faces repeat and the silhouette never reads as a ball. Five six-sided crystals of falling size push out at their own angles and six small gold pentagons are set into the lower faces. Bounding size 0.39 by 0.33 by 0.38 m; metres, +Y up, +Z forward. Origin: free, at the centre of the main mass, because a collectible like this is hung in mid-air at whatever hover height the level needs and a base origin would put it on the floor. The geometry surrounds the origin, reaching 0.167 m below it and 0.167 m above it. Clips: bob (2.8 s), spin (3.6 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.

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Use the “Ore chunk (Pickups and Collectibles)” asset in my project.

Model: https://cdn.3dassets.dev/assets/11233/v1/model.glb
Asset page: https://3dassets.dev/assets/pickups-and-collectibles-ore-chunk-471f6693
Description: Jittered ore boulder 0.38 m across, three lumps fused together, with five blue crystal seams breaking out of it and six gold flecks in the lower faces.

- Dimensions (X × Y × Z): 0.391 × 0.334 × 0.377 metres
- Triangles: 434
- Animations: bob, spin
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/11233/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}

Ore chunk (Pickups and Collectibles)

Jittered ore boulder 0.38 m across, three lumps fused together, with five blue crystal seams breaking out of it and six gold flecks in the lower faces.

Download asset · 23.9 KB

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