
About
Island on the stream grid with the worktop extended 340 mm past the panelled back to make a breakfast bar, supported on two angled brackets, with a chrome foot rail on two posts. Measured extent 1.860 x 0.910 x 1.276 m (X x Y x Z), metre units, +Y up, user side toward +Z, resting on y=0. Named pivoted nodes: drawer-1, door-left, door-right. Connectors run-left and run-right of type base-run. Rigid node-transform clips: drawer-open, drawer-close, door-open and door-close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Kitchen island with breakfast bar 1800 (Fitted Kitchen and Bathroom Builder)” asset in my project. Model: https://cdn.3dassets.dev/assets/17855/v1/model.glb Asset page: https://3dassets.dev/assets/fitted-kitchen-and-bathroom-builder-island-breakfast-b-06cd323b Description: 1.8 m island with a 340 mm breakfast bar overhang on the back edge, two cantilever brackets and a chrome foot rail. - Dimensions (X × Y × Z): 1.86 × 0.91 × 1.276 metres - Triangles: 1.7k - Animations: drawer-open, drawer-close, door-open, door-close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/17855/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Kitchen island with breakfast bar 1800 (Fitted Kitchen and Bathroom Builder)
1.8 m island with a 340 mm breakfast bar overhang on the back edge, two cantilever brackets and a chrome foot rail.