
About
Island on the stream grid: 1800 by 900 mm, 870 mm to the carcass top and 910 mm to the finished worktop, with a recessed plinth on all four sides. Fronts face +Z; the back is a panelled blank. Measured extent 1.860 x 0.910 x 0.986 m (X x Y x Z), metre units, +Y up, user side toward +Z, resting on y=0. Named pivoted nodes: drawer-1, door-left, door-right. Connectors run-left and run-right of type base-run. Rigid node-transform clips: drawer-open, drawer-close, door-open and door-close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Kitchen island 1800 (Fitted Kitchen and Bathroom Builder)” asset in my project. Model: https://cdn.3dassets.dev/assets/17856/v1/model.glb Asset page: https://3dassets.dev/assets/fitted-kitchen-and-bathroom-builder-island-1800-16a8da04 Description: 1.8 m kitchen island: a 900 mm deep back to back carcass with a drawer over doors, a panelled back and a postformed top. - Dimensions (X × Y × Z): 1.86 × 0.91 × 0.986 metres - Triangles: 1.4k - Animations: drawer-open, drawer-close, door-open, door-close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/17856/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Kitchen island 1800 (Fitted Kitchen and Bathroom Builder)
1.8 m kitchen island: a 900 mm deep back to back carcass with a drawer over doors, a panelled back and a postformed top.