
About
Four-metre road tile with six long stone paving strips. Dimensions 4.00 x 0.12 x 4.00 m (X x Y x Z). Footprint-centred origin at ground level; metre units, +Y up, +Z front. Connectors: west town-road at (-2, 0.12, 0) facing -X; east town-road at (2, 0.12, 0) facing +X. Shiro stylized palette of white plaster, dark timber, grey tile, vermilion and pine green; flat colours, no textures. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Stone Market Road (Feudal Japan Castle Town)” asset in my project. Model: https://cdn.3dassets.dev/assets/26534/v1/model.glb Asset page: https://3dassets.dev/assets/feudal-japan-castle-town-stone-market-road-e9aee88a Description: Four-metre road tile with six long stone paving strips. - Dimensions (X × Y × Z): 4 × 0.12 × 4 metres - Triangles: 84 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/26534/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Stone Market Road (Feudal Japan Castle Town)
Four-metre road tile with six long stone paving strips.