
About
Two storey bakery with a wide counter window of cooling loaves under a folding awning, a jettied framed upper floor, a roof dormer and a lit stone bread oven built into the flank under its own eight metre stack. Dimensions 10.11 x 10.20 x 10.42 m (X x Y x Z). Footprint origin at ground level; metre units, +Y up, +Z front. Named pivots: awning at (1.3, 3.05, 4.2); door at (-2.58, 0.4, 4.02); sign at (3, 3.2, 4.52). The oven fire is emissive geometry, not a light. The awning rests deployed: its open clip folds it up against the shopfront and close lowers it again. Rigid node-transform clips awning-open, awning-close, door-open, door-close, sign-sway drive named nodes on their own pivots. No skinning and no skeleton. Hand painted palette of deep warm limestone, dark terracotta roofs, ochre render, near black walnut framing, russet oak, brass and city crimson and blue, with emissive flame and arcane crystal for the lit pieces. Procedural 1024 px base colour maps, no normal or metal roughness maps. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “City Bakery (Fantasy MMO City And Townsfolk)” asset in my project. Model: https://cdn.3dassets.dev/assets/32731/v1/model.glb Asset page: https://3dassets.dev/assets/fantasy-mmo-city-and-townsfolk-city-bakery-c5db5aec Description: Two storey bakery with a wide counter window of cooling loaves under a folding awning, a jettied framed upper floor, a roof dormer and a lit stone bread oven built into the flank under its own eight metre stack. Hand painted fantasy MMO city and RPG game asset. - Dimensions (X × Y × Z): 10.11 × 10.2 × 10.42 metres - Triangles: 26.4k - Animations: awning-open, awning-close, door-open, door-close, sign-sway - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32731/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
City Bakery (Fantasy MMO City And Townsfolk)
Two storey bakery with a wide counter window of cooling loaves under a folding awning, a jettied framed upper floor, a roof dormer and a lit stone bread oven built into the flank under its own eight metre stack. Hand painted fantasy MMO city and RPG game asset.