
About
Guided iron-bar portcullis in its lowered state. Dimensions 2.20 × 3.50 × 0.25 m. Grounded metre-scale model; +Y up. Embedded 32px nearest-filtered material details where textured. Static geometry only; no interaction, animation, collision or navigation mesh.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Portcullis (Dungeon Room Builder)” asset in my project. Model: https://cdn.3dassets.dev/assets/25809/v1/model.glb Asset page: https://3dassets.dev/assets/dungeon-room-builder-portcullis-8a40bf41 Description: Guided iron-bar portcullis in its lowered state. - Dimensions (X × Y × Z): 2.2 × 3.5 × 0.25 metres - Triangles: 144 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/25809/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Portcullis (Dungeon Room Builder) with my AI development tools?
How do I get started?
Which game engines and tools can I use Portcullis (Dungeon Room Builder) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Portcullis (Dungeon Room Builder) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Portcullis (Dungeon Room Builder)
Guided iron-bar portcullis in its lowered state.