
About
A counter module built as the till position: a stainless plinth carrying a tilted touch terminal and a card reader, a docket spike and a cash drawer under the bar top. Overall 1.20 by 1.37 by 0.74 m (X by Y by Z). Metre units, +Y up, the side a person uses toward +Z, resting on y=0. Tiles on the 1.2 m counter-run grid: counter-left and counter-right sit at [-0.60, 0.50, 0] and [0.60, 0.50, 0] facing -X and +X. The cash drawer is a named node pivoted on its slide axis. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Bar counter till position (Bar, Pub and Brewery Taproom)” asset in my project. Model: https://cdn.3dassets.dev/assets/18321/v1/model.glb Asset page: https://3dassets.dev/assets/bar-pub-and-brewery-taproom-bar-till-position-1bd3ad91 Description: A counter module built as the till position: a stainless plinth carrying a tilted touch terminal and a card reader, a docket spike and a cash drawer under the bar top. - Dimensions (X × Y × Z): 1.2 × 1.368 × 0.74 metres - Triangles: 3.0k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/18321/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Bar counter till position (Bar, Pub and Brewery Taproom)
A counter module built as the till position: a stainless plinth carrying a tilted touch terminal and a card reader, a docket spike and a cash drawer under the bar top.