
About
Cedar plank door with thick brass straps, bolt heads, raised original diamond inlays and ring pull; closed static door leaf. Dimensions 1.35 × 2.15 × 0.21 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Original fantasy ochre plaster, cedar, indigo cloth and patinated brass. Static fabric, mechanisms and fire; no cultural logos. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Carved Entrance Door (Desert Caravanserai and Bazaar)” asset in my project. Model: https://cdn.3dassets.dev/assets/30450/v1/model.glb Asset page: https://3dassets.dev/assets/desert-caravanserai-and-bazaar-carved-entrance-door-2f8fe990 Description: Cedar plank door with thick brass straps, bolt heads, raised original diamond inlays and ring pull; closed static door leaf. - Dimensions (X × Y × Z): 1.35 × 2.15 × 0.206 metres - Triangles: 7.5k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/30450/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
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Do I need Draco, Meshopt or KTX2 to load it?
Carved Entrance Door (Desert Caravanserai and Bazaar)
Cedar plank door with thick brass straps, bolt heads, raised original diamond inlays and ring pull; closed static door leaf.