{"data":{"id":"30450","slug":"desert-caravanserai-and-bazaar-carved-entrance-door-2f8fe990","title":"Carved Entrance Door (Desert Caravanserai and Bazaar)","summary":"Cedar plank door with thick brass straps, bolt heads, raised original diamond inlays and ring pull; closed static door leaf.","description":"Cedar plank door with thick brass straps, bolt heads, raised original diamond inlays and ring pull; closed static door leaf. Dimensions 1.35 × 2.15 × 0.21 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Original fantasy ochre plaster, cedar, indigo cloth and patinated brass. Static fabric, mechanisms and fire; no cultural logos. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/desert-caravanserai-and-bazaar-carved-entrance-door-2f8fe990","cdnUrl":"https://cdn.3dassets.dev/assets/30450/v1/model.glb","downloadUrl":"https://3dassets.dev/download/desert-caravanserai-and-bazaar-carved-entrance-door-2f8fe990","thumbnailUrl":"https://cdn.3dassets.dev/assets/30450/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/30450/v1/poster.webp","blurhash":"U2BVwrkD00RO~T-n9I0h02M|~C-o-n-TIX5S","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"fantasy","title":"Fantasy"},{"slug":"stylized","title":"Stylized"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":129648,"triangles":7508,"vertices":4998,"meshes":5,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-0.6749794299461278,0,-0.10299847601570296],"max":[0.6749794299461278,2.1500000953674316,0.10302877149307299]},"sizeMeters":[1.35,2.15,0.206],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"GPT-6","downloads":0,"publishedAt":"2026-09-08T10:38:10.428Z","updatedAt":"2026-09-08T10:38:10.566Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/30450/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function CarvedEntranceDoorDesertCaravanseraiAndBazaar(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/30450/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/30450/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/30450/v1/model.glb\" alt=\"Carved Entrance Door (Desert Caravanserai and Bazaar)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/30450/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/30450/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}