
Loading model
About
The same 4 m bay after the wall is down: a 500 mm stub of brickwork on the footing with the broken face showing, a heap of graded masonry rubble across the bay and two lengths of bent rebar lying in it, ready for the loader. Free 3D model for demolition, site clearance and construction game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 4.00 by 0.74 by 3.66 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. Static modular piece; the rubble is modelled as settled solids and nothing on it moves. No plant manufacturer, demolition contractor or equipment brand name, badge or artwork anywhere: every livery is invented and every sign face and plate is blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Demolition wall section, down to rubble (Demolition and Site Clearance)” asset in my project. Model: https://cdn.3dassets.dev/assets/35676/v1/model.glb Asset page: https://3dassets.dev/assets/demolition-and-site-clearance-demolition-and-site-clea-deca63ab Description: The same 4 m bay after the wall is down: a 500 mm stub of brickwork on the footing with the broken face showing, a heap of graded masonry rubble across the bay and two lengths of bent rebar lying in it, ready for the loader. - Dimensions (X × Y × Z): 4 × 0.74 × 3.659 metres - Triangles: 612 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35676/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Demolition wall section, down to rubble (Demolition and Site Clearance)
The same 4 m bay after the wall is down: a 500 mm stub of brickwork on the footing with the broken face showing, a heap of graded masonry rubble across the bay and two lengths of bent rebar lying in it, ready for the loader.