
Loading model
About
The same wall section taken back by the machine: a full height pier at one end, a ragged stepped edge of brick teeth, a breach right through the middle at ground level and a broken lintel hanging over it, with bent rebar tails showing in the concrete. Free 3D model for demolition, site clearance and construction game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 4.00 by 3.24 by 2.17 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. Static modular piece; the broken edges are modelled geometry, the exposed rebar tails are solid and nothing swings. No plant manufacturer, demolition contractor or equipment brand name, badge or artwork anywhere: every livery is invented and every sign face and plate is blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Demolition wall section, breached (Demolition and Site Clearance)” asset in my project. Model: https://cdn.3dassets.dev/assets/35674/v1/model.glb Asset page: https://3dassets.dev/assets/demolition-and-site-clearance-demolition-and-site-clea-670c5ab7 Description: The same wall section taken back by the machine: a full height pier at one end, a ragged stepped edge of brick teeth, a breach right through the middle at ground level and a broken lintel hanging over it, with bent rebar tails showing in the concrete. - Dimensions (X × Y × Z): 4 × 3.24 × 2.175 metres - Triangles: 732 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35674/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Demolition wall section, breached (Demolition and Site Clearance)
The same wall section taken back by the machine: a full height pier at one end, a ragged stepped edge of brick teeth, a breach right through the middle at ground level and a broken lintel hanging over it, with bent rebar tails showing in the concrete.