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About
Heap of demolition arisings 3.4 m across and 1.2 m high: broken concrete, brick and a little steel settled into the shape a dozer blade leaves, with a scattered surface of loose lumps, for the middle of a clearance. Free 3D model for demolition, site clearance and construction game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 3.59 by 1.19 by 3.70 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. Static heap; the lumps are modelled as settled solids and nothing moves or collapses. No plant manufacturer, demolition contractor or equipment brand name, badge or artwork anywhere: every livery is invented and every sign face and plate is blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Rubble pile, medium (Demolition and Site Clearance)” asset in my project. Model: https://cdn.3dassets.dev/assets/35677/v1/model.glb Asset page: https://3dassets.dev/assets/demolition-and-site-clearance-demolition-and-site-clea-d3d0829d Description: Heap of demolition arisings 3.4 m across and 1.2 m high: broken concrete, brick and a little steel settled into the shape a dozer blade leaves, with a scattered surface of loose lumps, for the middle of a clearance. - Dimensions (X × Y × Z): 3.593 × 1.194 × 3.704 metres - Triangles: 1.4k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35677/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Rubble pile, medium (Demolition and Site Clearance)
Heap of demolition arisings 3.4 m across and 1.2 m high: broken concrete, brick and a little steel settled into the shape a dozer blade leaves, with a scattered surface of loose lumps, for the middle of a clearance.