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About
The same arisings at 2 m across and 0.7 m high, the size that gathers at the foot of a wall between passes: broken concrete, brick and steel with a loose scattered surface. Free 3D model for demolition, site clearance and construction game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 2.20 by 0.62 by 2.19 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. Static heap; the lumps are modelled as settled solids. No plant manufacturer, demolition contractor or equipment brand name, badge or artwork anywhere: every livery is invented and every sign face and plate is blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Rubble pile, small (Demolition and Site Clearance)” asset in my project. Model: https://cdn.3dassets.dev/assets/35678/v1/model.glb Asset page: https://3dassets.dev/assets/demolition-and-site-clearance-demolition-and-site-clea-39fb5211 Description: The same arisings at 2 m across and 0.7 m high, the size that gathers at the foot of a wall between passes: broken concrete, brick and steel with a loose scattered surface. - Dimensions (X × Y × Z): 2.204 × 0.622 × 2.186 metres - Triangles: 816 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35678/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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How do I import this model into Unity, Godot, Unreal or Blender?
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Rubble pile, small (Demolition and Site Clearance)
The same arisings at 2 m across and 0.7 m high, the size that gathers at the foot of a wall between passes: broken concrete, brick and steel with a loose scattered surface.