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About
High reach demolition machine 14 m tall on a widened tracked base: a yellow house with a tilting guarded cab and screens, a three piece boom standing up to the top of a building and a pulveriser jaw head parented to it, the machine that takes a structure down floor by floor. Free 3D model for demolition, site clearance and construction game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 4.20 by 13.60 by 7.84 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. The pulveriser head hangs off the boom as a parented node, so raising the boom carries the head with it. Rigid node-transform clips: open and close. No skinning. The jaws never close and the cab never tilts: both are separate hydraulic circuits and neither is reachable with one rigid node transform on this node. The track belts, the outrigger pads, the rams and the guarding are modelled solid. No plant manufacturer name, badge or model number appears anywhere. No plant manufacturer, demolition contractor or equipment brand name, badge or artwork anywhere: every livery is invented and every sign face and plate is blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “High reach demolition excavator (Demolition and Site Clearance)” asset in my project. Model: https://cdn.3dassets.dev/assets/35688/v1/model.glb Asset page: https://3dassets.dev/assets/demolition-and-site-clearance-demolition-and-site-clea-2f21f1bf Description: High reach demolition machine 14 m tall on a widened tracked base: a yellow house with a tilting guarded cab and screens, a three piece boom standing up to the top of a building and a pulveriser jaw head parented to it, the machine that takes a structure down floor by floor. - Dimensions (X × Y × Z): 4.2 × 13.6 × 7.836 metres - Triangles: 2.5k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35688/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Do I need Draco, Meshopt or KTX2 to load it?
High reach demolition excavator (Demolition and Site Clearance)
High reach demolition machine 14 m tall on a widened tracked base: a yellow house with a tilting guarded cab and screens, a three piece boom standing up to the top of a building and a pulveriser jaw head parented to it, the machine that takes a structure down floor by floor.