
Loading model
About
The same cabin as the site office: a cream clad body with a red banded door, four windows down the front, a step up to the door and a site notice board on the end wall, the cabin the job is run from. Free 3D model for demolition, site clearance and construction game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 7.28 by 3.10 by 3.33 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Rigid node-transform clips: open and close. No skinning. The notice board, the windows and the skids are modelled solid; only the door swings. No plant manufacturer, demolition contractor or equipment brand name, badge or artwork anywhere: every livery is invented and every sign face and plate is blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Site office cabin (Demolition and Site Clearance)” asset in my project. Model: https://cdn.3dassets.dev/assets/35700/v1/model.glb Asset page: https://3dassets.dev/assets/demolition-and-site-clearance-demolition-and-site-clea-4365708d Description: The same cabin as the site office: a cream clad body with a red banded door, four windows down the front, a step up to the door and a site notice board on the end wall, the cabin the job is run from. - Dimensions (X × Y × Z): 7.28 × 3.1 × 3.33 metres - Triangles: 876 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35700/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Site office cabin (Demolition and Site Clearance)
The same cabin as the site office: a cream clad body with a red banded door, four windows down the front, a step up to the door and a site notice board on the end wall, the cabin the job is run from.