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About
A 6 m portable site office on a steel chassis: profiled cladding, two double glazed windows, a hinged half glazed door with a railed step, a blank name board and a roof with a gutter. The door opens. Overall 6.10 by 3.06 by 3.75 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the cabin's footprint, the door and windows facing +Z. The windows are fixed lights, the steps and the handrail are solid, and the cabin is modelled as delivered rather than as a mechanism. Rigid node-transform clips: open and close. No skinning. No collision or navigation data. Original CC0 geometry: no shipyard, shipping line, shipbuilder, class society or equipment maker is named or depicted, no real vessel is reproduced, and every sign, plate and board face is left blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Site office cabin (Shipyard and Dry Dock)” asset in my project. Model: https://cdn.3dassets.dev/assets/37961/v1/model.glb Asset page: https://3dassets.dev/assets/shipyard-and-dry-dock-shipyard-and-dry-dock-site-offic-1989bef0 Description: A 6 m portable site office on a steel chassis: profiled cladding, two double glazed windows, a hinged half glazed door with a railed step, a blank name board and a roof with a gutter. The door opens. - Dimensions (X × Y × Z): 6.1 × 3.06 × 3.75 metres - Triangles: 636 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37961/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Site office cabin (Shipyard and Dry Dock)
A 6 m portable site office on a steel chassis: profiled cladding, two double glazed windows, a hinged half glazed door with a railed step, a blank name board and a roof with a gutter. The door opens.