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About
A 4.6 x 3.4 m timber clad site shop and reception: a serving window under an orange canopy, a glazed entrance door, a blue fascia sign, a gas bottle for exchange and an A board on the apron. The door is one node and opens; the canopy and the A board are fixed. Overall 4.900 x 3.340 x 4.400 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Named nodes on their own pivots: door. Caravan Park and Campsite / holidaypark-lp-v1: mown grass, concrete hardstanding, cream caravan shell, sawn timber, galvanised steel and charcoal glazing, with the orange and blue of awnings, tents and site signage carrying the colour, embedded procedural timber and concrete maps and no custom shaders. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Site Shop and Reception Cabin (Caravan Park and Campsite)” asset in my project. Model: https://cdn.3dassets.dev/assets/35373/v1/model.glb Asset page: https://3dassets.dev/assets/caravan-park-and-campsite-site-shop-and-reception-3f28f019 Description: A 4.6 x 3.4 m timber clad site shop and reception: a serving window under an orange canopy, a glazed entrance door, a blue fascia sign, a gas bottle for exchange and an A board on the apron. The door is one node and opens; the canopy and the A board are fixed. - Dimensions (X × Y × Z): 4.9 × 3.34 × 4.4 metres - Triangles: 356 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35373/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Site Shop and Reception Cabin (Caravan Park and Campsite)
A 4.6 x 3.4 m timber clad site shop and reception: a serving window under an orange canopy, a glazed entrance door, a blue fascia sign, a gas bottle for exchange and an A board on the apron. The door is one node and opens; the canopy and the A board are fixed.