
About
A 1.2 m wall module for the private office: a timber rail-and-stile door with a reeded glass panel and a painted panel below it, moulded architraves proud of both faces, a bead framed pane and a chrome lever, all on one named hinge node. Station grid: 1.2 m modules, walls 2.7 m tall on a 100 mm partition, ports on the module centrelines. Metre units, +Y up, the user side toward +Z, resting on y=0. Named pivoted nodes: noir-door. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Private office door wall module (Police Station and Detective Office)” asset in my project. Model: https://cdn.3dassets.dev/assets/29983/v1/model.glb Asset page: https://3dassets.dev/assets/police-station-and-detective-office-noir-office-door-w-911a2219 Description: A 1.2 m wall module for the private office: a timber rail-and-stile door with a reeded glass panel and a painted panel below it, moulded architraves proud of both faces, a bead framed pane and a chrome lever, all on one named hinge node. - Dimensions (X × Y × Z): 1.2 × 2.7 × 0.144 metres - Triangles: 2.2k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29983/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Private office door wall module (Police Station and Detective Office)
A 1.2 m wall module for the private office: a timber rail-and-stile door with a reeded glass panel and a painted panel below it, moulded architraves proud of both faces, a bead framed pane and a chrome lever, all on one named hinge node.