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About
Timber framed shop front 4 m wide with a 2.4 m opening over a stone counter sill: the boarded shutter is hinged along the sill and drops forward onto two iron stays to become the selling counter, which is how a medieval shop front works. Free 3D model for medieval, crafting and village game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 4.00 by 3.20 by 0.83 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Rigid node-transform clips: open and close. No skinning. The frame, the sill, the iron stays and the hanging hooks above the opening are modelled solid; only the shutter moves, and the chain that holds it level is static. No maker's names, marks or readable writing anywhere: every stamp and mark is an abstract shape.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Shutter counter shop front, 4 m (Blacksmith Forge and Armoury)” asset in my project. Model: https://cdn.3dassets.dev/assets/37556/v1/model.glb Asset page: https://3dassets.dev/assets/blacksmith-forge-and-armoury-blacksmith-forge-and-armo-84dcb3e5 Description: Timber framed shop front 4 m wide with a 2.4 m opening over a stone counter sill: the boarded shutter is hinged along the sill and drops forward onto two iron stays to become the selling counter, which is how a medieval shop front works. - Dimensions (X × Y × Z): 4 × 3.2 × 0.83 metres - Triangles: 376 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37556/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Shutter counter shop front, 4 m (Blacksmith Forge and Armoury)
Timber framed shop front 4 m wide with a 2.4 m opening over a stone counter sill: the boarded shutter is hinged along the sill and drops forward onto two iron stays to become the selling counter, which is how a medieval shop front works.