{"data":{"id":"37556","slug":"blacksmith-forge-and-armoury-blacksmith-forge-and-armo-84dcb3e5","title":"Shutter counter shop front, 4 m (Blacksmith Forge and Armoury)","summary":"Timber framed shop front 4 m wide with a 2.4 m opening over a stone counter sill: the boarded shutter is hinged along the sill and drops forward onto two iron stays to become the selling counter, which is how a medieval shop front works.","description":"Timber framed shop front 4 m wide with a 2.4 m opening over a stone counter sill: the boarded shutter is hinged along the sill and drops forward onto two iron stays to become the selling counter, which is how a medieval shop front works. Free 3D model for medieval, crafting and village game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 4.00 by 3.20 by 0.83 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Rigid node-transform clips: open and close. No skinning. The frame, the sill, the iron stays and the hanging hooks above the opening are modelled solid; only the shutter moves, and the chain that holds it level is static. No maker's names, marks or readable writing anywhere: every stamp and mark is an abstract shape.","status":"published","url":"https://3dassets.dev/assets/blacksmith-forge-and-armoury-blacksmith-forge-and-armo-84dcb3e5","cdnUrl":"https://cdn.3dassets.dev/assets/37556/v1/model.glb","downloadUrl":"https://3dassets.dev/download/blacksmith-forge-and-armoury-blacksmith-forge-and-armo-84dcb3e5","thumbnailUrl":"https://cdn.3dassets.dev/assets/37556/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37556/v1/poster.webp","blurhash":"U6A,5yfR00f5-o$*IpE200oL~WR+xaxZV[Ip","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"medieval","title":"Medieval"},{"slug":"realistic","title":"Realistic"},{"slug":"modular","title":"Modular"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":84984,"triangles":376,"vertices":853,"meshes":6,"materials":4,"textures":2,"animations":["open","close"],"boundingBox":{"min":[-2,-0.00008542798467492396,-0.2100161770190704],"max":[2,3.2000854756683905,0.6199290053935158]},"sizeMeters":[4,3.2,0.83],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T05:40:46.825Z","updatedAt":"2026-09-12T05:40:47.030Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37556/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function ShutterCounterShopFront4MBlacksmithForgeAndArmoury(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/37556/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37556/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37556/v1/model.glb\" alt=\"Shutter counter shop front, 4 m (Blacksmith Forge and Armoury)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37556/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37556/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}