3DAssets.dev

Loading model

About

A 4 m counter ramen shopfront: an open 3.4 m trading bay between rendered piers, a tiled stall board, a deep timber head beam, a cream fascia carrying three abstract painted marks and a three panel indigo noren hanging in the opening. Tiles into a street run. Overall 4.140 x 3.200 x 0.615 m (X x Y x Z), metre units, +Y up, +Z forward. Resting on y=0. Connectors: start (street), end (street). Izakaya Alley and Ramen Shop / izakaya-std-v1: worn tarmac and grey render, warm and dark stained timber, brushed steel, charcoal ironwork, glass, and indigo, vermilion and cream for the noren, the lanterns and the signs, with embedded procedural concrete and timber maps and no custom shaders. Every sign face, noren, lantern, can, bottle, keg, crate and machine front is blank or carries invented abstract shapes: there is no lettering anywhere in this pack, in any script, and nothing copies a real trader, brand or product. Static geometry; no rig, animation, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Ramen Shop Front Bay (Izakaya Alley and Ramen Shop)” asset in my project.

Model: https://cdn.3dassets.dev/assets/36423/v1/model.glb
Asset page: https://3dassets.dev/assets/izakaya-alley-and-ramen-shop-ramen-shop-front-bay-a59b7734
Description: A 4 m counter ramen shopfront: an open 3.4 m trading bay between rendered piers, a tiled stall board, a deep timber head beam, a cream fascia carrying three abstract painted marks and a three panel indigo noren hanging in the opening. Tiles into a street run.

- Dimensions (X × Y × Z): 4.14 × 3.201 × 0.615 metres
- Triangles: 440
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36423/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Ramen Shop Front Bay (Izakaya Alley and Ramen Shop)

A 4 m counter ramen shopfront: an open 3.4 m trading bay between rendered piers, a tiled stall board, a deep timber head beam, a cream fascia carrying three abstract painted marks and a three panel indigo noren hanging in the opening. Tiles into a street run.

Download asset · 84.8 KB

More in Buildings & Architecture

Cedar Boathouse (Fishing Harbour and Boats)

Cedar Boathouse (Fishing Harbour and Boats)

Open-front waterside boathouse with board siding, exposed rafters, corrugated roof and dock floor.

@3dassets4.9k tris · 39 ↓
Warehouse Door Pair (Distillery and Bonded Warehouse)Animated

Warehouse Door Pair (Distillery and Bonded Warehouse)

Four metre warehouse doorway with a 2.6 m opening under a 3.4 m lintel: dressed jambs, a threshold and two boarded and strapped leaves, painted, that swing out on their outer stiles. Sits in a wall run and carries a wall port at either end.

@3dassets1.5k tris · 37 ↓
Wall Section (Distillery and Bonded Warehouse)

Wall Section (Distillery and Bonded Warehouse)

Plain four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced on both sides, with a plinth course, a string course at 2.3 m and a capping course. The base module of the stillhouse and the warehouse, laid end to end between corner pillars.

@3dassets1.1k tris · 37 ↓
Pile Dwelling (Bellroot Fen Floodward Marches)Animated

Pile Dwelling (Bellroot Fen Floodward Marches)

Two-level pile dwelling: enclosed furnished sleeping room over a clear full-length boat slip, braced corner piles, gabled reed roof and a solid supported entrance stair.

@3dassets38.7k tris · 36 ↓
Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda kiln vent 3.6 m square at the eaves and 3.8 m tall: a slated tapering roof in two stages with a louvred lantern of four faces between them, boarded eaves on all four sides and a plain iron finial. Stands over a kiln, on a wall head or astride a roof ridge.

@3dassets636 tris · 34 ↓
Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced both sides: a battered plinth course, a capping course, a louvred ventilation grille in a dressed surround and two barred slit vents low down. Lays end to end and meets a corner pillar at either end.

@3dassets1.4k tris · 34 ↓
Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

The same door bay with its leaf already parked clear over the next bay.

@3dassets656 tris · 33 ↓
Stillhouse Window Bay (Distillery and Bonded Warehouse)

Stillhouse Window Bay (Distillery and Bonded Warehouse)

Four metre wall bay with a 2.6 x 3.0 m industrial window: a dressed sill and lintel, an iron frame of twenty lights with glazing bars, and rubble facing above and below. Lets the stillhouse be seen into, and lays end to end with the plain wall bay.

@3dassets1.4k tris · 32 ↓
Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

The same 4 m bay with a barred glazing band at 2.9 m, the way a machine shop is lit.

@3dassets540 tris · 32 ↓
Corner Pillar (Distillery and Bonded Warehouse)

Corner Pillar (Distillery and Bonded Warehouse)

Dressed stone corner pillar 0.6 m square and 4.8 m tall with a capping stone: quoined courses on all four faces and a wall port on each side, so it turns a corner, ends a run or joins two runs in line.

@3dassets192 tris · 31 ↓
Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)Animated

Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)

A 4 m bay with a 3.2 by 3.6 m opening and a corrugated leaf on an outside top track.

@3dassets656 tris · 31 ↓
Shed wall bay, clad (Steampunk Airship Dock and Workshop)

Shed wall bay, clad (Steampunk Airship Dock and Workshop)

A 4 m corrugated shed wall bay on riveted stanchions, 5.0 m to the head.

@3dassets240 tris · 31 ↓

Similar assets

Shopfront Bay Open for Trade (Indian Bazaar Street and Temple)

Shopfront Bay Open for Trade (Indian Bazaar Street and Temple)

The same 4 m shop bay trading: the roll shutter is already wound up into the fascia behind the canopy and the 2.9 x 2 m opening is clear, so the counter and the back shelves are in view from the street. The shutter is held open here and does not animate.

@3dassets440 tris · 11 ↓
Izakaya Alley at Opening Time (Izakaya Alley and Ramen Shop)

Izakaya Alley at Opening Time (Izakaya Alley and Ramen Shop)

A 24 m by 16 m back alley trading at opening time, laid in one continuous tarmac surface with kerbs and gully grates down both sides. A counter ramen shop opens onto the west side through two 4 m bays under an indigo noren: an 8 m counter with eight stools facing the street,...

@3dassets35.3k tris · 27 ↓
Shutter counter shop front, 4 m (Blacksmith Forge and Armoury)Animated

Shutter counter shop front, 4 m (Blacksmith Forge and Armoury)

Timber framed shop front 4 m wide with a 2.4 m opening over a stone counter sill: the boarded shutter is hinged along the sill and drops forward onto two iron stays to become the selling counter, which is how a medieval shop front works.

@3dassets376 tris · 11 ↓
Shopfront Bay, Ramen Shop (Japanese School and City Street)Animated

Shopfront Bay, Ramen Shop (Japanese School and City Street)

Ramen shop bay with a timber shopfront: a fixed menu window with a stall board, a sliding glazed entrance and a three panel noren hung from a rail over the door.

@3dassets2.2k tris · 16 ↓
Tiled wall module, dark tile (Butcher's Shop and Deli Counter)

Tiled wall module, dark tile (Butcher's Shop and Deli Counter)

The same wall module in the dark glazed tile an older shop front is lined with, for a dado, a back wall or a whole room in the traditional scheme. Geometry and ports are identical to the white module.

@3dassets1.5k tris · 13 ↓
Shopfront Shutter Bay, Shutter Up (Izakaya Alley and Ramen Shop)

Shopfront Shutter Bay, Shutter Up (Izakaya Alley and Ramen Shop)

The same 4 m shopfront bay shipped with its roller shutter already run up behind the fascia, so a street can hold open and closed units side by side without an animation player. The shutter node is posed and stays still.

@3dassets120 tris · 10 ↓
Shopfront Shutter Bay (Izakaya Alley and Ramen Shop)Animated

Shopfront Shutter Bay (Izakaya Alley and Ramen Shop)

A 4 m narrow shopfront bay closed by a 3.3 m steel roller shutter in its guide rails, with a shutter box over the opening and a timber reveal behind. The shutter is a named node and runs 2.2 m up behind the fascia.

@3dassets276 tris · 11 ↓
Ramen Counter Module (Izakaya Alley and Ramen Shop)

Ramen Counter Module (Izakaya Alley and Ramen Shop)

A 2 m module of ramen bar counter: a dark timber carcass, a 620 mm timber top with a bullnose lip, a recessed kick, a tubular foot rail on the customer side and a steel put up rail on the cook side. Ports at both ends chain a counter of any length.

@3dassets156 tris · 8 ↓
Village smithy, open fronted, with forge, anvil and armoury bench (Blacksmith Forge and Armoury)

Village smithy, open fronted, with forge, anvil and armoury bench (Blacksmith Forge and Armoury)

A working blacksmith's shop 16 m by 12 m, open fronted on purpose so the whole floor can be seen and walked: timber framed walls on three sides, a shop front of a shutter counter and two open bays with the cart entrance left clear beside them, and no roof over the working...

@3dassets42.1k tris · 38 ↓
Butcher's shop, deli counter and prep room (Butcher's Shop and Deli Counter)

Butcher's shop, deli counter and prep room (Butcher's Shop and Deli Counter)

A working butcher's shop laid out as one place: an L shaped serve over counter run of chilled and deli modules turned by its corner unit, the wells trayed with cuts, sausage, bacon, pies and cheese and priced on spikes, hanging rails and chalkboards above, the till and the...

@3dassets58.2k tris · 18 ↓
Izakaya Front Bay (Izakaya Alley and Ramen Shop)Animated

Izakaya Front Bay (Izakaya Alley and Ramen Shop)

A 4 m izakaya frontage: a timber framed opening with a fixed lattice light, a sliding lattice leaf on its track, a plinth, a deep head beam, a four panel vermilion noren and a round lantern hung beside the door. The leaf is a named node and slides 1.5 m open.

@3dassets912 tris · 7 ↓
Shop shelving bay with bin fronts (Hardware Store and DIY Warehouse)

Shop shelving bay with bin fronts (Hardware Store and DIY Warehouse)

The 2.4 m shop bay with three open fronted sloping picking bins on every shelf and a mesh back, the loose fixings and fittings face of a hardware aisle.

@3dassets8.7k tris · 9 ↓