
About
The 2.4 m shop bay with three open fronted sloping picking bins on every shelf and a mesh back, the loose fixings and fittings face of a hardware aisle. Modelled in metres, +Y up, with the user or aisle side toward +Z and the piece resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Shop shelving bay with bin fronts (Hardware Store and DIY Warehouse)” asset in my project. Model: https://cdn.3dassets.dev/assets/23872/v1/model.glb Asset page: https://3dassets.dev/assets/hardware-store-and-diy-warehouse-shop-bay-bin-fronts-d2b5e908 Description: The 2.4 m shop bay with three open fronted sloping picking bins on every shelf and a mesh back, the loose fixings and fittings face of a hardware aisle. - Dimensions (X × Y × Z): 1.372 × 2.4 × 0.503 metres - Triangles: 8.7k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/23872/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Shop shelving bay with bin fronts (Hardware Store and DIY Warehouse)
The 2.4 m shop bay with three open fronted sloping picking bins on every shelf and a mesh back, the loose fixings and fittings face of a hardware aisle.