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About
Timber framed wall module with a 1.2 m by 2.1 m boarded stable door in it: two leaves hung on the same jamb with strap hinges and a ring latch, so the top can stand open over a closed bottom the way a workshop door is used. Free 3D model for medieval, crafting and village game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 4.00 by 3.20 by 0.29 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Rigid node-transform clips: open and close. No skinning. The frame, the jambs, the lintel, the strap hinge pintles and the ring latch are modelled solid; only the two leaves swing. No maker's names, marks or readable writing anywhere: every stamp and mark is an abstract shape.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Stable door module, 4 m (Blacksmith Forge and Armoury)” asset in my project. Model: https://cdn.3dassets.dev/assets/37555/v1/model.glb Asset page: https://3dassets.dev/assets/blacksmith-forge-and-armoury-blacksmith-forge-and-armo-56372f60 Description: Timber framed wall module with a 1.2 m by 2.1 m boarded stable door in it: two leaves hung on the same jamb with strap hinges and a ring latch, so the top can stand open over a closed bottom the way a workshop door is used. - Dimensions (X × Y × Z): 4 × 3.2 × 0.29 metres - Triangles: 320 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37555/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Stable door module, 4 m (Blacksmith Forge and Armoury)
Timber framed wall module with a 1.2 m by 2.1 m boarded stable door in it: two leaves hung on the same jamb with strap hinges and a ring latch, so the top can stand open over a closed bottom the way a workshop door is used.