
About
The landing pose at the end of a drop: a helmeted operator down on the trailing knee with the leading leg braced and the left hand planted on the ground, the head turned up and forward, a carbine slung across the back on a two point sling and a low plume of dust off the sliding boot. Static posed figure, no rig or skeleton. Dimensions 1.45 × 1.67 × 1.43 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Overcast realism: weathered concrete and faded brick, olive drab, gunmetal and machined steel, with hazard orange and safety yellow accents and emissive loot glows in the grey, green, blue, purple and gold rarity ladder. Static geometry; no rig, animation, collision or navigation data. Nothing on this model moves: the pose is baked into the geometry and there is no rig, skeleton or clip.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Operator Landing Slide (Battle Royale Town and Airfield)” asset in my project. Model: https://cdn.3dassets.dev/assets/28248/v1/model.glb Asset page: https://3dassets.dev/assets/battle-royale-town-and-airfield-operator-landing-slide-2236dea3 Description: Free 3D game asset for a battle royale: an operator landing in a one knee slide with a hand down and a carbine slung, kicking up dust. Static posed figure, no rig or skeleton. - Dimensions (X × Y × Z): 1.453 × 1.672 × 1.432 metres - Triangles: 17.2k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28248/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Operator Landing Slide (Battle Royale Town and Airfield)
Free 3D game asset for a battle royale: an operator landing in a one knee slide with a hand down and a carbine slung, kicking up dust. Static posed figure, no rig or skeleton.