
About
The standing aim: a helmeted operator in a plate carrier and assault pack, weight over the leading foot with the shoulders squared to the target, a carbine shouldered and held level between both fists on a two point sling. The weapon is an invented archetype and copies no real firearm. Static posed figure, no rig or skeleton. Dimensions 1.51 × 1.74 × 1.26 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Overcast realism: weathered concrete and faded brick, olive drab, gunmetal and machined steel, with hazard orange and safety yellow accents and emissive loot glows in the grey, green, blue, purple and gold rarity ladder. Static geometry; no rig, animation, collision or navigation data. Nothing on this model moves: the pose and the held weapon are one rigid assembly with no rig, skeleton or clip.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Operator Aiming A Rifle (Battle Royale Town and Airfield)” asset in my project. Model: https://cdn.3dassets.dev/assets/28249/v1/model.glb Asset page: https://3dassets.dev/assets/battle-royale-town-and-airfield-operator-aiming-rifle-5c76fa65 Description: Free 3D game asset for a battle royale: a helmeted operator standing and aiming a carbine, weight forward and shoulders squared. Static posed figure, no rig or skeleton. - Dimensions (X × Y × Z): 1.509 × 1.74 × 1.26 metres - Triangles: 16.7k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28249/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Operator Aiming A Rifle (Battle Royale Town and Airfield)
Free 3D game asset for a battle royale: a helmeted operator standing and aiming a carbine, weight forward and shoulders squared. Static posed figure, no rig or skeleton.