
About
A ground loot spawn for a battle royale: an original marksman rifle archetype lying on its left side inside an emissive gold ring that marks it as legendary on the pack's grey, green, blue, purple and gold ladder. A suppressed marksman rifle on a bipod: a heavy fluted barrel, a long telescopic sight and a fixed stock with a cheek riser. The magazine and the bolt are separate nodes, so the weapon can be shown loading and cycling where it lies. Dimensions 0.94 × 0.16 × 1.32 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Overcast realism: weathered concrete and faded brick, olive drab, gunmetal and machined steel, with hazard orange and safety yellow accents and emissive loot glows in the grey, green, blue, purple and gold rarity ladder. Rigid node-transform clips magazine-open, magazine-close, bolt-open, bolt-close turn named parts on their own pivots. No skinning, no skeleton, no collision or navigation data. The ring, the receiver, the barrel, the sight and the grip are fixed; only the magazine and the bolt travel. The design is invented for this pack and copies no real firearm.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Marksman Rifle Loot Spawn (Battle Royale Town and Airfield)” asset in my project. Model: https://cdn.3dassets.dev/assets/28221/v1/model.glb Asset page: https://3dassets.dev/assets/battle-royale-town-and-airfield-loot-marksman-rifle-le-6a6f30fa Description: Free 3D game asset for a battle royale: a marksman rifle lying on the ground as a legendary loot spawn on an emissive gold rarity ring. Animated magazine and bolt. - Dimensions (X × Y × Z): 0.94 × 0.165 × 1.319 metres - Triangles: 25.9k - Animations: magazine-open, magazine-close, bolt-open, bolt-close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28221/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Marksman Rifle Loot Spawn (Battle Royale Town and Airfield)
Free 3D game asset for a battle royale: a marksman rifle lying on the ground as a legendary loot spawn on an emissive gold rarity ring. Animated magazine and bolt.