# Marksman Rifle Loot Spawn (Battle Royale Town and Airfield)

Free 3D game asset for a battle royale: a marksman rifle lying on the ground as a legendary loot spawn on an emissive gold rarity ring. Animated magazine and bolt.

- **URL:** https://3dassets.dev/assets/battle-royale-town-and-airfield-loot-marksman-rifle-le-6a6f30fa
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28221/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/battle-royale-town-and-airfield-loot-marksman-rifle-le-6a6f30fa
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Weapons & Tools
- **Tags:** Modern, Realistic, Exterior, Animated
- **Geometry:** 25,920 triangles, 18,952 vertices, 9 meshes, 6 materials, 0 textures
- **Size (m):** 0.94 × 0.165 × 1.319
- **Animations:** magazine-open, magazine-close, bolt-open, bolt-close
- **File size:** 0.45 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A ground loot spawn for a battle royale: an original marksman rifle archetype lying on its left side inside an emissive gold ring that marks it as legendary on the pack's grey, green, blue, purple and gold ladder. A suppressed marksman rifle on a bipod: a heavy fluted barrel, a long telescopic sight and a fixed stock with a cheek riser. The magazine and the bolt are separate nodes, so the weapon can be shown loading and cycling where it lies. Dimensions 0.94 × 0.16 × 1.32 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Overcast realism: weathered concrete and faded brick, olive drab, gunmetal and machined steel, with hazard orange and safety yellow accents and emissive loot glows in the grey, green, blue, purple and gold rarity ladder. Rigid node-transform clips magazine-open, magazine-close, bolt-open, bolt-close turn named parts on their own pivots. No skinning, no skeleton, no collision or navigation data. The ring, the receiver, the barrel, the sight and the grip are fixed; only the magazine and the bolt travel. The design is invented for this pack and copies no real firearm.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28221/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function MarksmanRifleLootSpawnBattleRoyaleTownAndAirfield(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/28221/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28221/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28221/v1/model.glb" alt="Marksman Rifle Loot Spawn (Battle Royale Town and Airfield)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28221/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28221/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/battle-royale-town-and-airfield-loot-marksman-rifle-le-6a6f30fa · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.