# Operator Aiming A Rifle (Battle Royale Town and Airfield)

Free 3D game asset for a battle royale: a helmeted operator standing and aiming a carbine, weight forward and shoulders squared. Static posed figure, no rig or skeleton.

- **URL:** https://3dassets.dev/assets/battle-royale-town-and-airfield-operator-aiming-rifle-5c76fa65
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28249/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/battle-royale-town-and-airfield-operator-aiming-rifle-5c76fa65
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Characters & Creatures
- **Tags:** Modern, Realistic, Exterior
- **Geometry:** 16,712 triangles, 11,774 vertices, 6 meshes, 6 materials, 0 textures
- **Size (m):** 1.509 × 1.74 × 1.26
- **Animations:** none
- **File size:** 0.28 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

The standing aim: a helmeted operator in a plate carrier and assault pack, weight over the leading foot with the shoulders squared to the target, a carbine shouldered and held level between both fists on a two point sling. The weapon is an invented archetype and copies no real firearm. Static posed figure, no rig or skeleton. Dimensions 1.51 × 1.74 × 1.26 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Overcast realism: weathered concrete and faded brick, olive drab, gunmetal and machined steel, with hazard orange and safety yellow accents and emissive loot glows in the grey, green, blue, purple and gold rarity ladder. Static geometry; no rig, animation, collision or navigation data. Nothing on this model moves: the pose and the held weapon are one rigid assembly with no rig, skeleton or clip.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28249/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function OperatorAimingARifleBattleRoyaleTownAndAirfield(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28249/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28249/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28249/v1/model.glb" alt="Operator Aiming A Rifle (Battle Royale Town and Airfield)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28249/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28249/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/battle-royale-town-and-airfield-operator-aiming-rifle-5c76fa65 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.