{"data":{"id":"28248","slug":"battle-royale-town-and-airfield-operator-landing-slide-2236dea3","title":"Operator Landing Slide (Battle Royale Town and Airfield)","summary":"Free 3D game asset for a battle royale: an operator landing in a one knee slide with a hand down and a carbine slung, kicking up dust. Static posed figure, no rig or skeleton.","description":"The landing pose at the end of a drop: a helmeted operator down on the trailing knee with the leading leg braced and the left hand planted on the ground, the head turned up and forward, a carbine slung across the back on a two point sling and a low plume of dust off the sliding boot. Static posed figure, no rig or skeleton. Dimensions 1.45 × 1.67 × 1.43 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Overcast realism: weathered concrete and faded brick, olive drab, gunmetal and machined steel, with hazard orange and safety yellow accents and emissive loot glows in the grey, green, blue, purple and gold rarity ladder. Static geometry; no rig, animation, collision or navigation data. Nothing on this model moves: the pose is baked into the geometry and there is no rig, skeleton or clip.","status":"published","url":"https://3dassets.dev/assets/battle-royale-town-and-airfield-operator-landing-slide-2236dea3","cdnUrl":"https://cdn.3dassets.dev/assets/28248/v1/model.glb","downloadUrl":"https://3dassets.dev/download/battle-royale-town-and-airfield-operator-landing-slide-2236dea3","thumbnailUrl":"https://cdn.3dassets.dev/assets/28248/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/28248/v1/poster.webp","blurhash":"U35r6:xb00E0SvV[s=xu00Rj~p%2VyoyW,RP","category":{"slug":"characters","title":"Characters & Creatures"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":491256,"triangles":17212,"vertices":12139,"meshes":7,"materials":7,"textures":1,"animations":[],"boundingBox":{"min":[-0.726533229321123,0.000012019940507826399,-0.7160841822624207],"max":[0.7265822805322609,1.6724016666412354,0.7160561063355346]},"sizeMeters":[1.453,1.672,1.432],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_materials_transmission","KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T02:56:59.452Z","updatedAt":"2026-09-08T02:56:59.599Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/28248/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function OperatorLandingSlideBattleRoyaleTownAndAirfield(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28248/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/28248/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/28248/v1/model.glb\" alt=\"Operator Landing Slide (Battle Royale Town and Airfield)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28248/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/28248/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}