
About
A light utility helicopter: a lofted olive fuselage with a glazed nose and cockpit doors, a tapered tail boom with a fin and stabilisers, an engine deck with an exhaust, tubular skids on four struts, a four blade main rotor on its mast and a two blade tail rotor on the fin. Both cabin doors slide rearward on their rails. Dimensions 9.23 × 3.45 × 11.43 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Overcast realism: weathered concrete and faded brick, olive drab, gunmetal and machined steel, with hazard orange and safety yellow accents and emissive loot glows in the grey, green, blue, purple and gold rarity ladder. Rigid node-transform clips open, close, rotor-spin turn named parts on their own pivots. No skinning, no skeleton, no collision or navigation data. The airframe, skids and stabilisers are fixed; the two rotors turn and the two cabin doors slide. The blades do not flap or feather and the tail drive shaft is not modelled as a moving part.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Light Utility Helicopter (Battle Royale Town and Airfield)” asset in my project. Model: https://cdn.3dassets.dev/assets/28246/v1/model.glb Asset page: https://3dassets.dev/assets/battle-royale-town-and-airfield-utility-helicopter-7a6086ac Description: Free 3D game asset for a battle royale: a nine metre light utility helicopter with a four blade main rotor, a tail rotor and two sliding cabin doors. Animated open, close and rotor spin. - Dimensions (X × Y × Z): 9.234 × 3.45 × 11.43 metres - Triangles: 25.8k - Animations: open, close, rotor-spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28246/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Light Utility Helicopter (Battle Royale Town and Airfield)
Free 3D game asset for a battle royale: a nine metre light utility helicopter with a four blade main rotor, a tail rotor and two sliding cabin doors. Animated open, close and rotor spin.