# Light Utility Helicopter (Battle Royale Town and Airfield)

Free 3D game asset for a battle royale: a nine metre light utility helicopter with a four blade main rotor, a tail rotor and two sliding cabin doors. Animated open, close and rotor spin.

- **URL:** https://3dassets.dev/assets/battle-royale-town-and-airfield-utility-helicopter-7a6086ac
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28246/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/battle-royale-town-and-airfield-utility-helicopter-7a6086ac
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Modern, Realistic, Exterior, Animated
- **Geometry:** 25,792 triangles, 19,347 vertices, 19 meshes, 9 materials, 0 textures
- **Size (m):** 9.234 × 3.45 × 11.43
- **Animations:** open, close, rotor-spin
- **File size:** 0.44 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A light utility helicopter: a lofted olive fuselage with a glazed nose and cockpit doors, a tapered tail boom with a fin and stabilisers, an engine deck with an exhaust, tubular skids on four struts, a four blade main rotor on its mast and a two blade tail rotor on the fin. Both cabin doors slide rearward on their rails. Dimensions 9.23 × 3.45 × 11.43 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Overcast realism: weathered concrete and faded brick, olive drab, gunmetal and machined steel, with hazard orange and safety yellow accents and emissive loot glows in the grey, green, blue, purple and gold rarity ladder. Rigid node-transform clips open, close, rotor-spin turn named parts on their own pivots. No skinning, no skeleton, no collision or navigation data. The airframe, skids and stabilisers are fixed; the two rotors turn and the two cabin doors slide. The blades do not flap or feather and the tail drive shaft is not modelled as a moving part.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28246/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function LightUtilityHelicopterBattleRoyaleTownAndAirfield(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/28246/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28246/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28246/v1/model.glb" alt="Light Utility Helicopter (Battle Royale Town and Airfield)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28246/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28246/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/battle-royale-town-and-airfield-utility-helicopter-7a6086ac · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.