
About
A utility quad bike: a lofted olive plastic body over a tubular frame and engine block, with a fuel tank, a padded seat, front and rear cargo racks, handlebars with grips and levers, a lit headlight pod and four knobbly tyres on four spoke rims. Each wheel is its own node on its own axle. Dimensions 1.16 × 1.41 × 1.99 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Overcast realism: weathered concrete and faded brick, olive drab, gunmetal and machined steel, with hazard orange and safety yellow accents and emissive loot glows in the grey, green, blue, purple and gold rarity ladder. Rigid node-transform clips wheel-roll turn named parts on their own pivots. No skinning, no skeleton, no collision or navigation data. The frame, body, racks and handlebars are fixed; only the four wheels turn. The steering does not articulate.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Quad Bike (Battle Royale Town and Airfield)” asset in my project. Model: https://cdn.3dassets.dev/assets/28242/v1/model.glb Asset page: https://3dassets.dev/assets/battle-royale-town-and-airfield-quad-bike-4677f8c0 Description: Free 3D game asset for a battle royale: a two metre four wheel quad bike with knobbly tyres, a rear rack and a lit headlight pod. Animated wheel roll. - Dimensions (X × Y × Z): 1.16 × 1.407 × 1.99 metres - Triangles: 15.2k - Animations: wheel-roll - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28242/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Quad Bike (Battle Royale Town and Airfield)
Free 3D game asset for a battle royale: a two metre four wheel quad bike with knobbly tyres, a rear rack and a lit headlight pod. Animated wheel roll.