{"data":{"id":"28242","slug":"battle-royale-town-and-airfield-quad-bike-4677f8c0","title":"Quad Bike (Battle Royale Town and Airfield)","summary":"Free 3D game asset for a battle royale: a two metre four wheel quad bike with knobbly tyres, a rear rack and a lit headlight pod. Animated wheel roll.","description":"A utility quad bike: a lofted olive plastic body over a tubular frame and engine block, with a fuel tank, a padded seat, front and rear cargo racks, handlebars with grips and levers, a lit headlight pod and four knobbly tyres on four spoke rims. Each wheel is its own node on its own axle. Dimensions 1.16 × 1.41 × 1.99 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Overcast realism: weathered concrete and faded brick, olive drab, gunmetal and machined steel, with hazard orange and safety yellow accents and emissive loot glows in the grey, green, blue, purple and gold rarity ladder. Rigid node-transform clips wheel-roll turn named parts on their own pivots. No skinning, no skeleton, no collision or navigation data. The frame, body, racks and handlebars are fixed; only the four wheels turn. The steering does not articulate.","status":"published","url":"https://3dassets.dev/assets/battle-royale-town-and-airfield-quad-bike-4677f8c0","cdnUrl":"https://cdn.3dassets.dev/assets/28242/v1/model.glb","downloadUrl":"https://3dassets.dev/download/battle-royale-town-and-airfield-quad-bike-4677f8c0","thumbnailUrl":"https://cdn.3dassets.dev/assets/28242/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/28242/v1/poster.webp","blurhash":"U26t]%tm00vz~pE2M{^j004n_2_200%LxtE2","category":{"slug":"vehicles","title":"Vehicles"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":157656,"triangles":15232,"vertices":12449,"meshes":18,"materials":6,"textures":0,"animations":["wheel-roll"],"boundingBox":{"min":[-0.5800210491855191,-5.438923811329488e-9,-0.9950000051036477],"max":[0.5800210545499371,1.4065367262950876,0.9950000047683716]},"sizeMeters":[1.16,1.407,1.99],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T02:56:58.531Z","updatedAt":"2026-09-08T02:56:58.634Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/28242/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function QuadBikeBattleRoyaleTownAndAirfield(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/28242/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/28242/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/28242/v1/model.glb\" alt=\"Quad Bike (Battle Royale Town and Airfield)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28242/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/28242/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}