
About
Road crater 8.0 m square: a 5.2 m crater 1.2 m deep through gravel surfacing, with an earth spoil lip and broken slab debris. Dimensions 8.00 x 1.46 x 8.00 m (X x Y x Z). Footprint-centred origin resting on the ground; metre units, +Y up, +Z forward. Field palette of muted olive, sand, steel and canvas, no textures. Original design with generic markings only. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Road Crater (Tanks, Military Vehicles and Field Camp)” asset in my project. Model: https://cdn.3dassets.dev/assets/23711/v1/model.glb Asset page: https://3dassets.dev/assets/armoured-column-and-field-camp-road-crater-96abe64d Description: Blast crater through a gravel road with a debris lip. - Dimensions (X × Y × Z): 8 × 1.46 × 8 metres - Triangles: 1.3k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/23711/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Road Crater (Tanks, Military Vehicles and Field Camp)
Blast crater through a gravel road with a debris lip.