3DAssets.dev

Loading model

About

A stone sluice set into an irrigation channel: a dressed slab in two jambs under a lintel, lifted on its timber handle to let the water past. The slab is the only moving part. Overall 1.200 x 1.470 x 0.780 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Named nodes on their own pivots: sluice, the lifting slab. Connectors: start (channel), end (channel). Andean Terraces and Stone Village / highland-lp-v1: flat shaded grey stone, tilled earth, dry olive turf, straw thatch, dark timber, fired clay and one dyed red cloth, with an embedded procedural stone map and no custom shaders. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Sluice Stone (Andean Terraces and Stone Village)” asset in my project.

Model: https://cdn.3dassets.dev/assets/38236/v1/model.glb
Asset page: https://3dassets.dev/assets/andean-terraces-and-stone-village-sluice-stone-4c72bfe6
Description: A stone sluice set into an irrigation channel: a dressed slab in two jambs under a lintel, lifted on its timber handle to let the water past. The slab is the only moving part.

- Dimensions (X × Y × Z): 1.2 × 1.47 × 0.78 metres
- Triangles: 108
- Animations: open, close
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38236/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Sluice Stone (Andean Terraces and Stone Village)

A stone sluice set into an irrigation channel: a dressed slab in two jambs under a lintel, lifted on its timber handle to let the water past. The slab is the only moving part.

Download asset · 26.2 KB

More in Roads & Infrastructure

Entry barrier with a lifting arm (Car Park and Road Vehicle Fleet)Animated

Entry barrier with a lifting arm (Car Park and Road Vehicle Fleet)

A car park entry barrier: a pedestal cabinet with a card reader screen and a warning beacon, and a 3 m boom that lifts clear of the lane. Car park access control equipment.

@3dassets404 tris · 53 ↓
Dock edge railing panel 4 m (Steampunk Airship Dock and Workshop)

Dock edge railing panel 4 m (Steampunk Airship Dock and Workshop)

A 4 m guard rail panel with a kick plate and bolted foot plates, for open deck edges.

@3dassets188 tris · 46 ↓
Warehouse Floor Slab (Distillery and Bonded Warehouse)

Warehouse Floor Slab (Distillery and Bonded Warehouse)

Four metre floor tile 0.14 m thick: a concrete bed with sixteen laid stone flags on it and open joints between them. Tiles edge to edge on a four metre grid with the yard module, so a warehouse or stillhouse floor has no seams.

@3dassets204 tris · 45 ↓
Slewing jib crane (Steampunk Airship Dock and Workshop)Animated

Slewing jib crane (Steampunk Airship Dock and Workshop)

A 4.8 m column crane with a slewing jib, a 3.5 m reach and a hook block on the chain fall.

@3dassets1.4k tris · 44 ↓
Dock gantry with travelling hoist (Steampunk Airship Dock and Workshop)Animated

Dock gantry with travelling hoist (Steampunk Airship Dock and Workshop)

A 6.4 m portal gantry with a runway beam, a travelling trolley and a chain hung hook block.

@3dassets1.5k tris · 44 ↓
Yard Grit Module (Distillery and Bonded Warehouse)

Yard Grit Module (Distillery and Bonded Warehouse)

Four metre yard tile 0.16 m thick: a rolled grit surface with two wheel ruts across it and loose stones scattered over it. Tiles edge to edge on the same grid as the warehouse floor slab, so a whole site lays with no gaps.

@3dassets156 tris · 41 ↓
Airship mooring mast (Steampunk Airship Dock and Workshop)Animated

Airship mooring mast (Steampunk Airship Dock and Workshop)

An 8.6 m riveted lattice mooring mast with a weathercocking head, a mooring cup and a ladder.

@3dassets3.0k tris · 40 ↓
Railed catwalk module 4 m (Steampunk Airship Dock and Workshop)

Railed catwalk module 4 m (Steampunk Airship Dock and Workshop)

A 4 m grated catwalk module 1.2 m wide, with handrails and kick plates on both sides.

@3dassets556 tris · 38 ↓
Riveted dock deck plate 4 m (Steampunk Airship Dock and Workshop)

Riveted dock deck plate 4 m (Steampunk Airship Dock and Workshop)

A 4 m riveted steel deck plate on iron joists, the modular floor of the airship dock.

@3dassets1.3k tris · 37 ↓
Wheeled boarding stair (Steampunk Airship Dock and Workshop)

Wheeled boarding stair (Steampunk Airship Dock and Workshop)

A wheeled boarding stair with eleven treads, twin handrails and a railed top platform at 2.5 m.

@3dassets928 tris · 36 ↓
Railed catwalk corner module (Steampunk Airship Dock and Workshop)

Railed catwalk corner module (Steampunk Airship Dock and Workshop)

A right angle catwalk corner turning from the -Z port to the +X port, railed on the outside.

@3dassets648 tris · 36 ↓
Tunnel portal with slab track (Modern Rail and Metro Network)

Tunnel portal with slab track (Modern Rail and Metro Network)

A 6 m concrete tunnel portal with a horseshoe bore, cornice, splayed wing walls and slab track through it.

@3dassets1.8k tris · 36 ↓

Similar assets

Irrigation Channel Run (Andean Terraces and Stone Village)

Irrigation Channel Run (Andean Terraces and Stone Village)

A 4 m run of stone lined irrigation channel, 780 mm wide over the kerbs, with still water in it. Runs lay end to end on their ports along the foot of a terrace row.

@3dassets120 tris · 15 ↓
Stone Floor Slab (Andean Terraces and Stone Village)

Stone Floor Slab (Andean Terraces and Stone Village)

A 2 m square of laid stone floor in four dressed flags, 140 mm thick. Tiles on its four edge ports to floor a yard, a threshing area or a building.

@3dassets48 tris · 18 ↓
Stone Gateway (Andean Terraces and Stone Village)Animated

Stone Gateway (Andean Terraces and Stone Village)

A ceremonial gateway of dressed stone with a trapezoidal opening 1.7 m wide at the foot and 1.3 m at the head, a double lintel and an abstract geometric fret above it. The plank leaf swings on the left jamb. 3.8 m wide, 3.7 m tall.

@3dassets576 tris · 19 ↓
Timber Sluice Gate (Coastal Saltworks and Trade Port)

Timber Sluice Gate (Coastal Saltworks and Trade Port)

Sluice gate with separate timber lifting blade, guide posts, retained metal straps and closed sill.

@3dassets2.3k tris · 12 ↓
Sluice Lifting Screw (Coastal Saltworks and Trade Port)

Sluice Lifting Screw (Coastal Saltworks and Trade Port)

Threaded sluice lift screw with closed mounting collar, raised thread rings and handled winding plate.

@3dassets10.5k tris · 9 ↓
Plaza Paving Slab (Jungle Temple and Stone City)

Plaza Paving Slab (Jungle Temple and Stone City)

Free 3D model of a 3 m plaza paving tile: nine dressed limestone slabs on a base plate, with moss in the joints, for a jungle stone city floor.

@3dassets1.5k tris · 13 ↓
Plaza Paving Slab Cracked (Jungle Temple and Stone City)

Plaza Paving Slab Cracked (Jungle Temple and Stone City)

Free 3D model of a cracked plaza paving tile: limestone slabs lifted and split by a tree root, with moss and ferns taking the joints, for an overgrown stone city.

@3dassets2.2k tris · 13 ↓
Stone Gate Tower (Jungle Temple and Stone City)Animated

Stone Gate Tower (Jungle Temple and Stone City)

Free 3D model of a stone city gate tower: a 3 m module 4.4 m tall with a corbelled passage, a carved lintel band and two timber leaves that swing open.

@3dassets4.3k tris · 20 ↓
Carved Stone Block (Andean Terraces and Stone Village)

Carved Stone Block (Andean Terraces and Stone Village)

A carved block of dressed stone 2 m long, with an abstract stepped fret worked in relief on both long faces and a plain capping slab. The pattern is invented geometry, not a copy of any real symbol or script.

@3dassets396 tris · 17 ↓
Standing Stone (Andean Terraces and Stone Village)

Standing Stone (Andean Terraces and Stone Village)

A dressed standing stone just under 3 m tall, tapering as it rises, set in a collar of packed kerb stones.

@3dassets168 tris · 19 ↓
Stone Bench (Andean Terraces and Stone Village)

Stone Bench (Andean Terraces and Stone Village)

A 2 m stone bench: a dressed slab on two block legs with a low back rail, 600 mm to the seat.

@3dassets48 tris · 18 ↓
Stone Doorway Wall (Wipe Day Survival Island)

Stone Doorway Wall (Wipe Day Survival Island)

Free 3D low poly stone doorway wall: a 3 m rubble block panel with a 1.36 m by 2.42 m opening on stone jambs under a timber lintel, 2.8 m tall.

@3dassets564 tris · 18 ↓