
About
Sluice gate with separate timber lifting blade, guide posts, retained metal straps and closed sill. Original traditional coastal saltworking and trade-port equipment. Metres, Y up, Z forward, ground-contact origin. Static model; no routing simulation or structural/safety certification claims.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Timber Sluice Gate (Coastal Saltworks and Trade Port)” asset in my project. Model: https://cdn.3dassets.dev/assets/31370/v1/model.glb Asset page: https://3dassets.dev/assets/coastal-saltworks-and-trade-port-coastal-saltworks-and-d03875a7 Description: Sluice gate with separate timber lifting blade, guide posts, retained metal straps and closed sill. - Dimensions (X × Y × Z): 0.75 × 1.15 × 0.4 metres - Triangles: 2.3k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/31370/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Timber Sluice Gate (Coastal Saltworks and Trade Port)
Sluice gate with separate timber lifting blade, guide posts, retained metal straps and closed sill.