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About
The grabber: a glazed case heaped with soft prizes, a prize chute in the corner, and a gantry on a rail across the top with a two jaw claw hanging under it on its cord. Dimensions 1.02 by 2.00 by 0.99 m (X by Y by Z). Metre units, +Y up, the customer or sea side toward +Z, resting on y=0. Named pivoted nodes: grab-gantry, claw-jaw-left, claw-jaw-right. The jaws are parented to the gantry, so travelling the gantry carries the whole head with it and the jaws open and close on their own hinges. The cord is rigid, because a slack line is not reachable with a node transform. Every marquee, fascia, screen, board and sign is blank: no pier, resort, operator, machine or game name appears anywhere in this pack. Rigid node-transform clips: gantry-open, gantry-close, claw-open and claw-close. No skinning. No collision or navigation data.
Use with an AI agent
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Use the “Claw grabber machine (Amusement Arcade and Seaside Pier)” asset in my project. Model: https://cdn.3dassets.dev/assets/35409/v1/model.glb Asset page: https://3dassets.dev/assets/amusement-arcade-and-seaside-pier-claw-grabber-machine-e85547ef Description: The grabber: a glazed case heaped with soft prizes, a prize chute in the corner, and a gantry on a rail across the top with a two jaw claw hanging under it on its cord. - Dimensions (X × Y × Z): 1.02 × 2 × 0.988 metres - Triangles: 2.8k - Animations: gantry-open, gantry-close, claw-open, claw-close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35409/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Claw grabber machine (Amusement Arcade and Seaside Pier)
The grabber: a glazed case heaped with soft prizes, a prize chute in the corner, and a gantry on a rail across the top with a two jaw claw hanging under it on its cord.