# Claw grabber machine (Amusement Arcade and Seaside Pier)

The grabber: a glazed case heaped with soft prizes, a prize chute in the corner, and a gantry on a rail across the top with a two jaw claw hanging under it on its cord.

- **URL:** https://3dassets.dev/assets/amusement-arcade-and-seaside-pier-claw-grabber-machine-e85547ef
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/35409/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/amusement-arcade-and-seaside-pier-claw-grabber-machine-e85547ef
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior, Animated
- **Geometry:** 2,842 triangles, 6,161 vertices, 11 meshes, 8 materials, 0 textures
- **Size (m):** 1.02 × 2 × 0.988
- **Animations:** gantry-open, gantry-close, claw-open, claw-close
- **File size:** 0.12 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The grabber: a glazed case heaped with soft prizes, a prize chute in the corner, and a gantry on a rail across the top with a two jaw claw hanging under it on its cord. Dimensions 1.02 by 2.00 by 0.99 m (X by Y by Z). Metre units, +Y up, the customer or sea side toward +Z, resting on y=0. Named pivoted nodes: grab-gantry, claw-jaw-left, claw-jaw-right. The jaws are parented to the gantry, so travelling the gantry carries the whole head with it and the jaws open and close on their own hinges. The cord is rigid, because a slack line is not reachable with a node transform. Every marquee, fascia, screen, board and sign is blank: no pier, resort, operator, machine or game name appears anywhere in this pack. Rigid node-transform clips: gantry-open, gantry-close, claw-open and claw-close. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35409/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function ClawGrabberMachineAmusementArcadeAndSeasidePier(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/35409/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/35409/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/35409/v1/model.glb" alt="Claw grabber machine (Amusement Arcade and Seaside Pier)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35409/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/35409/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/amusement-arcade-and-seaside-pier-claw-grabber-machine-e85547ef · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.