{"data":{"id":"35409","slug":"amusement-arcade-and-seaside-pier-claw-grabber-machine-e85547ef","title":"Claw grabber machine (Amusement Arcade and Seaside Pier)","summary":"The grabber: a glazed case heaped with soft prizes, a prize chute in the corner, and a gantry on a rail across the top with a two jaw claw hanging under it on its cord.","description":"The grabber: a glazed case heaped with soft prizes, a prize chute in the corner, and a gantry on a rail across the top with a two jaw claw hanging under it on its cord. Dimensions 1.02 by 2.00 by 0.99 m (X by Y by Z). Metre units, +Y up, the customer or sea side toward +Z, resting on y=0. Named pivoted nodes: grab-gantry, claw-jaw-left, claw-jaw-right. The jaws are parented to the gantry, so travelling the gantry carries the whole head with it and the jaws open and close on their own hinges. The cord is rigid, because a slack line is not reachable with a node transform. Every marquee, fascia, screen, board and sign is blank: no pier, resort, operator, machine or game name appears anywhere in this pack. Rigid node-transform clips: gantry-open, gantry-close, claw-open and claw-close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/amusement-arcade-and-seaside-pier-claw-grabber-machine-e85547ef","cdnUrl":"https://cdn.3dassets.dev/assets/35409/v1/model.glb","downloadUrl":"https://3dassets.dev/download/amusement-arcade-and-seaside-pier-claw-grabber-machine-e85547ef","thumbnailUrl":"https://cdn.3dassets.dev/assets/35409/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/35409/v1/poster.webp","blurhash":"U9FN_6=|005R?^WBIAt8zUjuGtWB@[t7KOVs","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":126072,"triangles":2842,"vertices":6161,"meshes":11,"materials":8,"textures":0,"animations":["gantry-open","gantry-close","claw-open","claw-close"],"boundingBox":{"min":[-0.5099642933439131,0,-0.4900357066560869],"max":[0.5099642933439131,2,0.49799186112890387]},"sizeMeters":[1.02,2,0.988],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T14:18:12.702Z","updatedAt":"2026-09-11T14:18:12.806Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/35409/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function ClawGrabberMachineAmusementArcadeAndSeasidePier(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/35409/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/35409/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/35409/v1/model.glb\" alt=\"Claw grabber machine (Amusement Arcade and Seaside Pier)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35409/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/35409/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}