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About
The 2 m tile of bold patterned arcade carpet: a magenta pile on a rubber underlay with blue chevrons and amber dots proud of it, which is what carries the colour in a hall of dark machines. Dimensions 2.00 by 0.02 by 2.38 m (X by Y by Z). Metre units, +Y up, the customer or sea side toward +Z, resting on y=0. Connectors: carpet-left, carpet-right, carpet-front, carpet-back (type arcade-floor). The pile surface is 14 mm above y=0 and the tiles couple on all four edges, so a hall of any size is a field of them. Every marquee, fascia, screen, board and sign is blank: no pier, resort, operator, machine or game name appears anywhere in this pack. Static geometry; no rig, collision or navigation data.
Use with an AI agent
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Use the “Arcade carpet module (Amusement Arcade and Seaside Pier)” asset in my project. Model: https://cdn.3dassets.dev/assets/35415/v1/model.glb Asset page: https://3dassets.dev/assets/amusement-arcade-and-seaside-pier-arcade-carpet-module-6981dcf1 Description: The 2 m tile of bold patterned arcade carpet: a magenta pile on a rubber underlay with blue chevrons and amber dots proud of it, which is what carries the colour in a hall of dark machines. - Dimensions (X × Y × Z): 2 × 0.018 × 2.38 metres - Triangles: 656 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
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import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35415/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Arcade carpet module (Amusement Arcade and Seaside Pier)
The 2 m tile of bold patterned arcade carpet: a magenta pile on a rubber underlay with blue chevrons and amber dots proud of it, which is what carries the colour in a hall of dark machines.