{"data":{"id":"35415","slug":"amusement-arcade-and-seaside-pier-arcade-carpet-module-6981dcf1","title":"Arcade carpet module (Amusement Arcade and Seaside Pier)","summary":"The 2 m tile of bold patterned arcade carpet: a magenta pile on a rubber underlay with blue chevrons and amber dots proud of it, which is what carries the colour in a hall of dark machines.","description":"The 2 m tile of bold patterned arcade carpet: a magenta pile on a rubber underlay with blue chevrons and amber dots proud of it, which is what carries the colour in a hall of dark machines. Dimensions 2.00 by 0.02 by 2.38 m (X by Y by Z). Metre units, +Y up, the customer or sea side toward +Z, resting on y=0. Connectors: carpet-left, carpet-right, carpet-front, carpet-back (type arcade-floor). The pile surface is 14 mm above y=0 and the tiles couple on all four edges, so a hall of any size is a field of them. Every marquee, fascia, screen, board and sign is blank: no pier, resort, operator, machine or game name appears anywhere in this pack. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/amusement-arcade-and-seaside-pier-arcade-carpet-module-6981dcf1","cdnUrl":"https://cdn.3dassets.dev/assets/35415/v1/model.glb","downloadUrl":"https://3dassets.dev/download/amusement-arcade-and-seaside-pier-arcade-carpet-module-6981dcf1","thumbnailUrl":"https://cdn.3dassets.dev/assets/35415/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/35415/v1/poster.webp","blurhash":"UBC~JQxb00WB%3jZRjWq00R%~DbF9sbbxusA","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":32436,"triangles":656,"vertices":1557,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-1,-0.000028443060841824158,-1.190000057220459],"max":[1,0.018033753397908955,1.190000057220459]},"sizeMeters":[2,0.018,2.38],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T14:18:17.744Z","updatedAt":"2026-09-11T14:18:17.853Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/35415/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ArcadeCarpetModuleAmusementArcadeAndSeasidePier(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35415/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/35415/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/35415/v1/model.glb\" alt=\"Arcade carpet module (Amusement Arcade and Seaside Pier)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35415/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/35415/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}