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About
Four-metre cream tile floor module with teal and magenta cross lines. Dimensions 4.00 × 0.10 × 4.00 m (X × Y × Z). Footprint-centred origin resting at ground level. Metres, +Y up, +Z front. Neon mall 1989 pixel palette (teal, magenta, cream, black, warm wood, chrome, glass, neon) with 32 px nearest-filtered maps on main surfaces. Original design with blank abstract panels; no brands or reproduced artwork. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Tile Floor (Retro Arcade and Mall 1989)” asset in my project. Model: https://cdn.3dassets.dev/assets/15512/v1/model.glb Asset page: https://3dassets.dev/assets/retro-arcade-and-mall-1989-tile-floor-1072196e Description: Four-metre cream tile floor module with teal and magenta cross lines. - Dimensions (X × Y × Z): 4 × 0.106 × 4 metres - Triangles: 36 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/15512/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Tile Floor (Retro Arcade and Mall 1989) with my AI development tools?
How do I get started?
Which game engines and tools can I use Tile Floor (Retro Arcade and Mall 1989) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Tile Floor (Retro Arcade and Mall 1989) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Tile Floor (Retro Arcade and Mall 1989)
Four-metre cream tile floor module with teal and magenta cross lines.