3DAssets.dev

Loading model

About

A 2 m auditorium floor module: dark pile with amber guide lines at the edges and flecks between them, the low contrast pattern a room built to swallow light can carry. Modules tile on a 2 m grid in any rotation, because the pattern is four way symmetric. Metre units, +Y up, the customer side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Auditorium Aisle Floor Tile (Cinema Multiplex and Foyer)” asset in my project.

Model: https://cdn.3dassets.dev/assets/34656/v1/model.glb
Asset page: https://3dassets.dev/assets/cinema-multiplex-and-foyer-aisle-floor-tile-2ed6e733
Description: A 2 m auditorium floor module: dark pile with amber guide lines at the edges and flecks between them, the low contrast pattern a room built to swallow light can carry. Modules tile on a 2 m grid in any rotation, because the pattern is four way symmetric.

- Dimensions (X × Y × Z): 2 × 0.021 × 2 metres
- Triangles: 576
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34656/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Auditorium Aisle Floor Tile (Cinema Multiplex and Foyer)

A 2 m auditorium floor module: dark pile with amber guide lines at the edges and flecks between them, the low contrast pattern a room built to swallow light can carry. Modules tile on a 2 m grid in any rotation, because the pattern is four way symmetric.

Download asset · 25.3 KB

More in Buildings & Architecture

Pile Dwelling (Bellroot Fen Floodward Marches)Animated

Pile Dwelling (Bellroot Fen Floodward Marches)

Two-level pile dwelling: enclosed furnished sleeping room over a clear full-length boat slip, braced corner piles, gabled reed roof and a solid supported entrance stair.

@3dassets38.7k tris · 41 ↓
Cedar Boathouse (Fishing Harbour and Boats)

Cedar Boathouse (Fishing Harbour and Boats)

Open-front waterside boathouse with board siding, exposed rafters, corrugated roof and dock floor.

@3dassets4.9k tris · 40 ↓
Wall Section (Distillery and Bonded Warehouse)

Wall Section (Distillery and Bonded Warehouse)

Plain four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced on both sides, with a plinth course, a string course at 2.3 m and a capping course. The base module of the stillhouse and the warehouse, laid end to end between corner pillars.

@3dassets1.1k tris · 39 ↓
Warehouse Door Pair (Distillery and Bonded Warehouse)Animated

Warehouse Door Pair (Distillery and Bonded Warehouse)

Four metre warehouse doorway with a 2.6 m opening under a 3.4 m lintel: dressed jambs, a threshold and two boarded and strapped leaves, painted, that swing out on their outer stiles. Sits in a wall run and carries a wall port at either end.

@3dassets1.5k tris · 38 ↓
Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced both sides: a battered plinth course, a capping course, a louvred ventilation grille in a dressed surround and two barred slit vents low down. Lays end to end and meets a corner pillar at either end.

@3dassets1.4k tris · 38 ↓
Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

The same door bay with its leaf already parked clear over the next bay.

@3dassets656 tris · 37 ↓
Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda kiln vent 3.6 m square at the eaves and 3.8 m tall: a slated tapering roof in two stages with a louvred lantern of four faces between them, boarded eaves on all four sides and a plain iron finial. Stands over a kiln, on a wall head or astride a roof ridge.

@3dassets636 tris · 35 ↓
Stillhouse Window Bay (Distillery and Bonded Warehouse)

Stillhouse Window Bay (Distillery and Bonded Warehouse)

Four metre wall bay with a 2.6 x 3.0 m industrial window: a dressed sill and lintel, an iron frame of twenty lights with glazing bars, and rubble facing above and below. Lets the stillhouse be seen into, and lays end to end with the plain wall bay.

@3dassets1.4k tris · 34 ↓
Corner Pillar (Distillery and Bonded Warehouse)

Corner Pillar (Distillery and Bonded Warehouse)

Dressed stone corner pillar 0.6 m square and 4.8 m tall with a capping stone: quoined courses on all four faces and a wall port on each side, so it turns a corner, ends a run or joins two runs in line.

@3dassets192 tris · 34 ↓
Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)Animated

Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)

A 4 m bay with a 3.2 by 3.6 m opening and a corrugated leaf on an outside top track.

@3dassets656 tris · 34 ↓
Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

The same 4 m bay with a barred glazing band at 2.9 m, the way a machine shop is lit.

@3dassets540 tris · 34 ↓
Rigid cylinder crew habitat on legs (Moon Base Colony and Lunar Rovers)

Rigid cylinder crew habitat on legs (Moon Base Colony and Lunar Rovers)

An 8 m metal-shell crew habitat carried clear of the regolith on four splayed legs with wide footpads, with three viewports, a roof radiator strip, an access ladder and axial hab-ports at both ends.

@3dassets4.3k tris · 34 ↓

Similar assets

Tiled wall module, dark tile (Butcher's Shop and Deli Counter)

Tiled wall module, dark tile (Butcher's Shop and Deli Counter)

The same wall module in the dark glazed tile an older shop front is lined with, for a dado, a back wall or a whole room in the traditional scheme. Geometry and ports are identical to the white module.

@3dassets1.5k tris · 13 ↓
Pool Tank Floor Tile with Lane Line (Public Swimming Baths and Poolside)

Pool Tank Floor Tile with Lane Line (Public Swimming Baths and Poolside)

The same 2 m tank floor tile with a dark lane line painted down the middle of it, which is what runs the length of every swimming lane. Same ports, so a lane line tiles into a plain floor.

@3dassets408 tris · 14 ↓
Studio Floor Module (Music Recording Studio and Instruments)

Studio Floor Module (Music Recording Studio and Instruments)

A 1 m square floating floor module in oak boards on a resilient mat, 30 mm thick, with floor-left, floor-right, floor-front and floor-back ports at the edge midpoints so modules tile both ways across a room.

@3dassets384 tris · 14 ↓
Chequer floor module (Retro Diner and Roadside Motel)

Chequer floor module (Retro Diner and Roadside Motel)

A 2 m square of diner floor: a pale terrazzo slab with sixteen 500 mm squares, the dark ones laid proud of the slab so a field of modules never flickers. Tile it edge to edge under the shell modules to floor a whole diner car.

@3dassets108 tris · 13 ↓
Aisle floor marking tile (Hardware Store and DIY Warehouse)

Aisle floor marking tile (Hardware Store and DIY Warehouse)

A 2.0 m square painted floor marking tile: a sealed concrete slab with two 100 mm aisle edge lines and a hatched pedestrian margin, 6 mm proud of the slab face.

@3dassets768 tris · 12 ↓
Concrete floor tile with walkway lines, 6 m (Machine Shop and Factory Hall)

Concrete floor tile with walkway lines, 6 m (Machine Shop and Factory Hall)

Six metre pale concrete floor tile with saw cut joints and a yellow pedestrian walkway marked across it, ported on all four edges so a shop floor tiles out from it.

@3dassets60 tris · 15 ↓
Changing Village Floor Tile (Public Swimming Baths and Poolside)

Changing Village Floor Tile (Public Swimming Baths and Poolside)

A 2 m changing village floor tile: a slip resistant base laid with twenty five small wet area tiles, a scatter of blue ones and a blue skirting line along one edge. It carries the poolside deck ports, so the changing floor tiles straight off the surround.

@3dassets408 tris · 12 ↓
Aisle floor marking corner tile (Hardware Store and DIY Warehouse)

Aisle floor marking corner tile (Hardware Store and DIY Warehouse)

A 2.0 m square floor marking corner: the aisle edge line turns through 90 degrees with a radiused corner, plus a bay corner square and a stop bar.

@3dassets512 tris · 13 ↓
Floor Tile Aisle Marking (Pixel Modern Supermarket)

Floor Tile Aisle Marking (Pixel Modern Supermarket)

Floor tile carrying the mustard aisle line, laid down the middle of a walkway between gondola runs.

@3dassets72 tris · 12 ↓
Tiled glasshouse floor module, 3 m (Botanical Glasshouse and Palm House)

Tiled glasshouse floor module, 3 m (Botanical Glasshouse and Palm House)

Three metre square of Victorian glasshouse floor: nine 1 m encaustic tiles laid in a chequer of buff stone and terracotta, ported on all four edges so a whole floor lays out with no joint showing.

@3dassets108 tris · 14 ↓
Pale Oak Floor Tile 2 m (Jelly Friends Playroom)

Pale Oak Floor Tile 2 m (Jelly Friends Playroom)

Free 3D modular oak floor tile, 2 m square, six chamfered boards over a darker sub-floor. Game asset for a playroom or nursery, tiles edge to edge on a 2 m grid.

@3dassets448 tris · 13 ↓
LED Dance Floor Tile (Nightclub and DJ Booth)

LED Dance Floor Tile (Nightclub and DJ Booth)

A 1 m LED dance floor tile 80 mm deep: a dark tray with a magenta diffuser face set into a brushed aluminium frame, ported on all four edges so tiles lay out into a floor of any size.

@3dassets384 tris · 12 ↓