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Walkable demo

Escape Room and Puzzle Venue

Walk a two room escape venue: a panelled study with a false bookcase door, chest and safe, a mechanical room of levers, valves and wire patches, then the games master desk and the front of house behind it.

About

What is placed

Two themed rooms, a games master room and a front of house, laid out from the pack's own floor tiles, wall modules and ceiling panels. The study room is panelled timber: a false bookcase door, a locked chest, a safe with a spoked handle, a drawer unit with a false bottom, a ledger desk, a mirror on a hidden catch, a candle sconce lever, a pinned map, a UV mark panel and a key safe. The second room is the mechanical one: a pipe and valve board, a three lever panel, a wire patch panel, a weighing scale plinth, a sliding tile frame and pressure plates set into the floor. Behind them sits the games master desk with its monitor bank, headset, reset trays and prop store shelving. Out front are the phone lockers, the reception desk, waiting sofas, a briefing screen, a drinks machine, a leaderboard, a photo backdrop and the venue signage.

What moves

Walk up to a piece and its clips play. The bookcase door and the room doors swing, the hidden wall panel lifts away, the chest raises its lid, the safe opens and its spoked handle spins, the drawer unit and the desk open, the mirror swings off its catch, the key safe dial turns, the pipe and valve wheels turn, the lever panel and the candle sconce tilt, the weighing scale plinth tips, the hint screen tilts, the lockers and the drinks machine open, and the waste bin pedal lifts its lid.

What does not move, and why

Wires, candle flames, screen content and closed padlock shackles are static geometry: none of them is reachable with the rigid node transforms this library uses, so they are modelled in place rather than faked. There are no players and no games masters, because nothing here is skinned. Every sign, book, map and screen face is abstract rather than readable, and no real escape room brand or franchise is named.

Every piece here is a published model from the pack, placed by hand. Walk with the keys or touch, and approach a piece to see it move if it has animation. Colliders, navigation and gameplay are yours to add.

Points of interest

Use with an AI agent

Copy this prompt into your AI chat to rebuild the layout, then describe what to change.

Rebuild the "Escape Room and Puzzle Venue" demo scene from the Escape Room and Puzzle Venue pack in my project.

Layout (JSON, every placement with its CDN URL): https://3dassets.dev/api/v1/demos/escape-room-and-puzzle-venue
Pack manifest: https://3dassets.dev/api/v1/packs/escape-room-and-puzzle-venue
Demo page: https://3dassets.dev/demos/escape-room-and-puzzle-venue

- 176 placements of 44 models; units are metres, +Y up, rotation is yaw in degrees about +Y
- Spawn at (-4.65, 0, -1.75) facing 165 degrees; eye height 1.6 m
- Licence: CC0 1.0 Universal (no attribution required)
- Loading: three.js GLTFLoader, one load per distinct model, cloned per placement; no decoders required

Also available as JSON or Markdown, and via the MCP server.

Common questions

How do I use Escape Room and Puzzle Venue with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the scene and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Walk the scene here with the keys or touch to see how the pack fits together. To build it yourself, download the pack with the button, then copy the "Copy for AI agent" prompt: it links the layout JSON, which lists every placement with its position, rotation and CDN URL, so an assistant connected to the MCP server can rebuild the scene in your engine and change it to order.

MCP server setup

Which game engines and tools can I use Escape Room and Puzzle Venue with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. Every model in the scene is a self-contained binary glTF (.glb) with textures embedded, so each is one file to import and no plugin, converter or decoder to install first.
How do I import this scene into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use Escape Room and Puzzle Venue in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every scene on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The pack behind it has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Is the demo itself a file I can download?
No, and it does not need to be. A demo is a layout of the pack's published models composed in your browser from the CDN, so there is no extra file to fetch. Download the pack for the models, and take the layout JSON linked above for the placements: together they are the whole scene, and an AI agent can rebuild it from those two links.
Can I change the scene, or add gameplay to it?
Yes. The layout is plain data in metres, so move, add or remove placements freely in your own engine. Colliders, navigation and gameplay are yours to add: the demo shows what the pack looks like assembled, and your game decides how it plays.

Models in this demo

Puzzle Room Floor Tile (Escape Room and Puzzle Venue)

Puzzle Room Floor Tile (Escape Room and Puzzle Venue)

A 1.2 m square floor tile 54 mm thick: a dark deck carrying a walnut board face with four brass corner studs. Ports at the four edge midpoints tile a room, a corridor or a whole venue in both directions.

@3dassets368 tris
Pressure Plate Floor Tile (Escape Room and Puzzle Venue)

Pressure Plate Floor Tile (Escape Room and Puzzle Venue)

The same 1.2 m floor tile with a 660 mm steel pressure plate in a brass surround set into it and a red state lamp at one corner. The plate travels 8 mm in use, which is too little to read as a clip, so it ships static.

@3dassets560 tris
Puzzle Room Wall Module, Timber Panelled (Escape Room and Puzzle Venue)

Puzzle Room Wall Module, Timber Panelled (Escape Room and Puzzle Venue)

The same 1.2 by 2.6 m wall module dressed as a study: dark walnut lining with two rows of raised panels either side of a brass dado rail, on both faces. Use it to theme one room of a venue without changing the grid.

@3dassets640 tris
False Bookcase Door (Escape Room and Puzzle Venue)Animated

False Bookcase Door (Escape Room and Puzzle Venue)

A 1.2 m walnut bookcase that is the door out of a study: five shelves of abstract books and a brass candlestick catch on a case 1.08 m wide, on a concealed hinge in its own lining, so the whole case swings out of the wall. Book spines are plain blocks, never readable titles.

@3dassets8.8k tris
Puzzle Room Door Module (Escape Room and Puzzle Venue)Animated

Puzzle Room Door Module (Escape Room and Puzzle Venue)

A 1.2 by 2.6 m wall module with an 800 by 2050 mm doorway in it: a framed timber leaf on a brass lever handle with a glazed vision port in a brass surround, a magnetic lock and armature plate at the head with its status lamp, and a closer arm. Same wall ports as the plain module.

@3dassets2.3k tris
Puzzle Room Wall, Hidden Panel Section (Escape Room and Puzzle Venue)Animated

Puzzle Room Wall, Hidden Panel Section (Escape Room and Puzzle Venue)

A panelled wall module with a 700 by 1100 mm section that is really a door: a concealed hinge on its left stile, a brass finger pull and a lined recess behind it with a key bar. Closed it is one more panel in the lining. Same ports as the plain module.

@3dassets936 tris
Puzzle Room Wall Module (Escape Room and Puzzle Venue)

Puzzle Room Wall Module (Escape Room and Puzzle Venue)

A 1.2 by 2.6 m puzzle room wall module, 120 mm thick, painted plaster over a stud core and dressed on both faces with a walnut skirting and picture rail. Its wall-left and wall-right ports butt module to module, so a themed room of any size closes on the same grid.

@3dassets416 tris
Venue Corridor Wall Module (Escape Room and Puzzle Venue)

Venue Corridor Wall Module (Escape Room and Puzzle Venue)

A 1.2 by 2.6 m corridor wall module on the same grid as the puzzle room walls: painted over a teal dado band with a brass capping rail and a blank brass module plate, dressed on both faces. Runs the circulation and the front of house between the themed rooms.

@3dassets672 tris
Room Ceiling Panel with Camera Dome (Escape Room and Puzzle Venue)

Room Ceiling Panel with Camera Dome (Escape Room and Puzzle Venue)

A 1.2 m square ceiling module on an alloy tee grid: a painted tray panel with a smoked camera dome on its collar and a brass speaker grille, both hanging 90 mm below the face. Ports on the four edges run a ceiling over any room built from the wall modules.

@3dassets948 tris
Locked Chest with Hasps (Escape Room and Puzzle Venue)Animated

Locked Chest with Hasps (Escape Room and Puzzle Venue)

A 940 by 560 mm banded timber chest 620 mm tall: a coopered lid on its back edge, steel bands round the carcass, brass corner shoes, two hasps on the lid and a padlock through the centre staple. The lid lifts on its hinge; the padlock is modelled closed and stays closed.

@3dassets2.8k tris
Safe with a Spoked Handle (Escape Room and Puzzle Venue)Animated

Safe with a Spoked Handle (Escape Room and Puzzle Venue)

A 740 by 920 mm floor safe 620 mm deep: a dark body with a brass capping and two barrel hinges, a stepped steel door and a five spoked brass handwheel on it. The handle is a child of the door, so it spins on its boss and still travels with the door when that swings open.

@3dassets1.1k tris
Study Desk with Ledger and Quill (Escape Room and Puzzle Venue)Animated

Study Desk with Ledger and Quill (Escape Room and Puzzle Venue)

A 1.16 m walnut writing desk with a teal leather top, one drawer on its own slide, and the props on it: an open ledger with plain ruled pages, an inkpot with a quill in it and a brass desk lamp. The ledger, quill and lamp are fixed; the drawer runs out and back.

@3dassets1.7k tris
Combination Padlock (Escape Room and Puzzle Venue)

Combination Padlock (Escape Room and Puzzle Venue)

A 62 mm brass bodied combination padlock: a steel shackle through the case and four coded barrels with index bands across the face. The shackle is modelled closed and stays closed, because a lock that falls open is no longer a puzzle.

@3dassets1.6k tris
Drawer Unit with a False Bottom (Escape Room and Puzzle Venue)Animated

Drawer Unit with a False Bottom (Escape Room and Puzzle Venue)

A 640 by 880 mm walnut drawer unit of three drawers on a plinth, each a front and a modelled box on its own slide. The bottom drawer carries the trick: a false board lifted clear of the base with a key lying under it, which only shows once the drawer is out.

@3dassets1.3k tris · 1 ↓
Sliding Tile Puzzle Frame (Escape Room and Puzzle Venue)

Sliding Tile Puzzle Frame (Escape Room and Puzzle Venue)

A 460 mm brass framed sliding tile puzzle on a small walnut easel: fifteen walnut tiles with plain cream faces in a four by four tray, one space empty. The tiles stay put, because fifteen sliding nodes would be fifteen channels nobody reads at card size.

@3dassets2.5k tris
Combination Padlock, Large (Escape Room and Puzzle Venue)

Combination Padlock, Large (Escape Room and Puzzle Venue)

The same combination padlock at 96 mm, the size that closes a chest, a gate hasp or a prop cage. Shackle closed and static.

@3dassets1.6k tris
Map and Pin Board (Escape Room and Puzzle Venue)

Map and Pin Board (Escape Room and Puzzle Venue)

A 980 by 740 mm walnut framed board with an abstract chart on it: blocks of land, two plotted routes in red and four brass map pins. The chart is deliberately abstract, never a real coastline or a readable label, so it suits any theme. Static geometry.

@3dassets816 tris
UV Mark Panel with Torch (Escape Room and Puzzle Venue)

UV Mark Panel with Torch (Escape Room and Puzzle Venue)

A 660 by 880 mm framed wall panel with abstract marks that only show under a lamp, and the lamp itself on a brass clip beside it: a dark barrel with a violet lens and a brass collar. The marks are plain blocks and strokes, never readable text, and nothing on it moves.

@3dassets728 tris
Countdown Wall Clock (Escape Room and Puzzle Venue)

Countdown Wall Clock (Escape Room and Puzzle Venue)

A 380 mm brass cased wall clock for a themed room: a cream dial with plain hour marks, a red countdown arc on the last quarter and two hands on a brass boss. The hands are modelled in one fixed position, because a game clock is counted down by the venue software.

@3dassets1.5k tris
Key Safe with Combination Dial (Escape Room and Puzzle Venue)Animated

Key Safe with Combination Dial (Escape Room and Puzzle Venue)

A 260 by 340 mm wall mounted key safe: a dark case with brass capping rails, a 144 mm combination dial on its own spindle with a red index mark, and three keys on the bar below the cover. The dial turns; the cover is fixed, because the keys behind it are the reward.

@3dassets2.1k tris
Candle Sconce Lever (Escape Room and Puzzle Venue)Animated

Candle Sconce Lever (Escape Room and Puzzle Venue)

A 430 mm brass wall sconce whose scrolled arm is a lever: the backplate is fixed, the arm, cup and cream candle are one node on the plate boss and tip forward when pulled. There is no flame: a flame is a shader rather than geometry, so the wick is modelled unlit.

@3dassets516 tris
Mirror with a Hidden Catch (Escape Room and Puzzle Venue)Animated

Mirror with a Hidden Catch (Escape Room and Puzzle Venue)

A 720 by 1120 mm brass framed mirror that is really a cupboard door: a concealed hinge on its left stile, a bead catch on the closing edge and a lined recess behind it with a shelf and a brass hook. The mirror swings; the recess is fixed.

@3dassets672 tris
Pipe and Valve Puzzle Board (Escape Room and Puzzle Venue)Animated

Pipe and Valve Puzzle Board (Escape Room and Puzzle Venue)

A 1.3 by 1.66 m floor standing valve board: three runs of flanged pipework on a braced steel frame, three handwheels in red, green and brass on their own spindles, and two brass cased gauges with plain cream dials. Each wheel spins; the pipework and the needles are fixed.

@3dassets2.6k tris
Three Lever Wall Panel (Escape Room and Puzzle Venue)Animated

Three Lever Wall Panel (Escape Room and Puzzle Venue)

A 940 by 580 mm timber board carrying three throw levers in brass quadrants, their knobs in red, green and brass so a clue can name one without naming a number. Each lever is its own node on the quadrant spindle and tips through its slot; the board is fixed.

@3dassets1.0k tris
Wire Patch Panel (Escape Room and Puzzle Venue)

Wire Patch Panel (Escape Room and Puzzle Venue)

A 740 by 520 mm patch panel in a dark case with a walnut face: ten brass jack sockets in two rows, four steel plugs seated in them and two coloured leads looped between. The leads are modelled in one fixed loop, because a flexible run cannot be rigged.

@3dassets2.5k tris
Weighing Scale Puzzle Plinth (Escape Room and Puzzle Venue)Animated

Weighing Scale Puzzle Plinth (Escape Room and Puzzle Venue)

A 1.29 m tall balance on a tapered walnut plinth: a brass beam on a knife edge carrying two steel pans, with two cast weights on the plinth top. Beam and pans are one node and rock together, which is what a real balance does; the weights are not rigged.

@3dassets932 tris
Numbered Keypad Wall Plate (Escape Room and Puzzle Venue)

Numbered Keypad Wall Plate (Escape Room and Puzzle Venue)

A 160 by 240 mm keypad on a brass wall plate: twelve domed keys in a three by four grid, a narrow lit status window and a red state lamp. The keys are modelled proud and unmarked and nothing on it moves, because a code entry is the venue software rather than the geometry.

@3dassets1.0k tris
Puzzle Room Name Plate (Escape Room and Puzzle Venue)

Puzzle Room Name Plate (Escape Room and Puzzle Venue)

The same board at 540 by 200 mm, the plate that names one puzzle room beside its door: three abstract blocks on a dark face in a brass frame, over a red rule. Unreadable by design.

@3dassets416 tris
Countdown Timer Display Panel (Escape Room and Puzzle Venue)

Countdown Timer Display Panel (Escape Room and Puzzle Venue)

A 860 by 340 mm timer board for over a room door: six seven-segment digits and two colon dots in red on a dark face, under a brass capping. The segments are lit geometry in one fixed pose, not a readable time, and the board is bolted to the wall, so it does not move.

@3dassets3.2k tris
Hint Screen Wall Panel (Escape Room and Puzzle Venue)Animated

Hint Screen Wall Panel (Escape Room and Puzzle Venue)

A 860 by 500 mm hint screen on a wall bracket, the display a games master pushes a clue to: a bezelled case with a lit panel and a status strip, hung on a tilting head. The face is an abstract lit panel, never readable text, so it suits any theme.

@3dassets352 tris
Venue Signage Board (Escape Room and Puzzle Venue)

Venue Signage Board (Escape Room and Puzzle Venue)

A 1.44 by 0.46 m brass framed venue sign for a corridor or a foyer: a dark face carrying five abstract blocks where the lettering would be, over a red rule. The face is deliberately unreadable, so no venue, franchise or brand is implied. Static geometry.

@3dassets544 tris
Leaderboard Frame (Escape Room and Puzzle Venue)

Leaderboard Frame (Escape Room and Puzzle Venue)

A 1.16 by 1.56 m brass framed leaderboard on a walnut ground: a header bar and nine rows of abstract name and time blocks, the leading three picked out in brass. Nothing on it is readable, so it carries no venue or person. Static geometry.

@3dassets1.4k tris
Pedal Waste Bin (Escape Room and Puzzle Venue)Animated

Pedal Waste Bin (Escape Room and Puzzle Venue)

A 400 mm pedal bin 660 mm tall for a foyer or a corridor: a dark drum with two brass bands, a pedal and its linkage, and a domed lid with a brass knob on its back hinge. The lid lifts and closes; the pedal linkage is fixed, because a four bar linkage cannot be rigged.

@3dassets720 tris
Games Master Desk with Monitor Bank (Escape Room and Puzzle Venue)Animated

Games Master Desk with Monitor Bank (Escape Room and Puzzle Venue)

The desk a games master runs a venue from: a 1.94 m timber top on dark pedestals, a riser carrying six monitors in two rows of three, a keyboard, a gooseneck talkback microphone and one drawer on its slide. Screen faces are plain lit panels, never readable feeds.

@3dassets5.6k tris
Reset Tray with Padlocks and Keys (Escape Room and Puzzle Venue)

Reset Tray with Padlocks and Keys (Escape Room and Puzzle Venue)

The tray a room is reset from: a 480 by 340 mm walnut tray with two compartments holding a pair of small combination padlocks and five loose brass keys. Everything in it is modelled where it lies and nothing moves.

@3dassets4.4k tris
Prop Store Shelving Bay (Escape Room and Puzzle Venue)

Prop Store Shelving Bay (Escape Room and Puzzle Venue)

A 1 m prop store bay 2.2 m tall: a steel post frame with five timber decks, a dark back panel and twelve prop boxes with brass edged lids, plus a coil of rope on top. Its shelf ports run the bays into a wall of store; the stock is fixed.

@3dassets2.5k tris
Games Master Headset on a Hook (Escape Room and Puzzle Venue)

Games Master Headset on a Hook (Escape Room and Puzzle Venue)

A talkback headset hanging on a brass wall hook: a sprung band, two padded cups and the boom arm, 300 mm overall. The lead is not modelled past the cup, because a flexible run cannot be rigged and a coiled one would date the model. Static geometry.

@3dassets576 tris
Venue Reception Desk (Escape Room and Puzzle Venue)

Venue Reception Desk (Escape Room and Puzzle Venue)

A 2.2 m walnut reception counter 1.08 m tall with a timber capping, a lower 740 mm work top behind it, a brass foot rail on the visitor side, a small screen and keyboard on the staff side and a call bell and waiver pad on the top. Static geometry.

@3dassets1.1k tris
Combination Padlock, Small (Escape Room and Puzzle Venue)

Combination Padlock, Small (Escape Room and Puzzle Venue)

The same combination padlock at 42 mm, the size that closes a small box, a cash tin or a locker hasp. Shackle closed and static.

@3dassets1.6k tris
Waiting Area Sofa (Escape Room and Puzzle Venue)

Waiting Area Sofa (Escape Room and Puzzle Venue)

A 1.86 m two seat waiting sofa on brass feet: a timber frame with a crowned teal seat cushion, a raked back pad and padded arms. Built for the front of house of a venue, where a group waits to be briefed. Static geometry.

@3dassets880 tris
Phone and Bag Locker Bank (Escape Room and Puzzle Venue)Animated

Phone and Bag Locker Bank (Escape Room and Puzzle Venue)

A 900 by 1820 mm locker bank of eight cells in two columns: a steel carcass on a plinth with teal doors, vent slots, a brass lock escutcheon and a blank number plate on each. Every door is its own node, opening as one system. Ports run bank to bank.

@3dassets3.6k tris
Briefing Screen on a Wheeled Stand (Escape Room and Puzzle Venue)

Briefing Screen on a Wheeled Stand (Escape Room and Puzzle Venue)

The screen a group is briefed on before a game: a 1.06 by 0.64 m display in a dark case with a brass capping, on a column stand with four castors, 1.72 m overall. The face is an abstract lit panel with a status strip, never a readable briefing.

@3dassets2.0k tris
Photo Backdrop with a Frame Prop (Escape Room and Puzzle Venue)

Photo Backdrop with a Frame Prop (Escape Room and Puzzle Venue)

The corner a group is photographed in: a 2.1 by 2.24 m teal cloth on a braced steel frame with an abstract block pattern on it, and an oversize brass picture frame prop leaning against the foot. The pattern carries no venue name and the frame is empty.

@3dassets1.9k tris
Drinks Vending Machine (Escape Room and Puzzle Venue)Animated

Drinks Vending Machine (Escape Room and Puzzle Venue)

A 940 by 1920 mm drinks machine for a venue foyer: a dark case on a steel plinth with a red header band, four shelves of plain unbranded cans behind a glazed door on its hinge, a coin fascia and a delivery tray. The door opens and closes; the stock is fixed.

@3dassets3.1k tris