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About
A 660 by 880 mm framed wall panel with abstract marks that only show under a lamp, and the lamp itself on a brass clip beside it: a dark barrel with a violet lens and a brass collar. The marks are plain blocks and strokes, never readable text, and nothing on it moves. Metre units, +Y up, the player or operator side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “UV Mark Panel with Torch (Escape Room and Puzzle Venue)” asset in my project. Model: https://cdn.3dassets.dev/assets/35792/v1/model.glb Asset page: https://3dassets.dev/assets/escape-room-and-puzzle-venue-uv-mark-panel-with-torch-c7f10cb4 Description: A 660 by 880 mm framed wall panel with abstract marks that only show under a lamp, and the lamp itself on a brass clip beside it: a dark barrel with a violet lens and a brass collar. The marks are plain blocks and strokes, never readable text, and nothing on it moves. - Dimensions (X × Y × Z): 0.66 × 0.88 × 0.093 metres - Triangles: 728 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35792/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
UV Mark Panel with Torch (Escape Room and Puzzle Venue)
A 660 by 880 mm framed wall panel with abstract marks that only show under a lamp, and the lamp itself on a brass clip beside it: a dark barrel with a violet lens and a brass collar. The marks are plain blocks and strokes, never readable text, and nothing on it moves.